Veer

Teleport and change your gravity to walk on walls. Use your wits to veer across the puzzles, and find the optimal path. Simple mechanics. Complex situations.

Veer is a avatar based 2D “reach the goal” platformer entirely focused on puzzles. The player utilizes teleporters and gravity shifts to reach the goal. Simple mechanics. Complex situations.

The levels are short and mostly resolves around a single problem, and you get ranked based on how fast you solve it. The vast majority of levels have more than one solution, so to get a better rating you need to find the faster solution.

Veer was awarded Best Graduation Project at the <a href="http://gotlandgameconference.com/2014/">Gotland Game Conference 2014</a>.
Veer was awarded Best Graduation Project at the Gotland Game Conference 2014.

Team:
Pontus Fredriksson – Lead design, Art.
Emund Sandelin – Programming, Design

The game is built using Unity3D and 3Dstudio Max.

Mechropolis

Mechropolis is a first person action puzzle game set in the ruins of a lost civilization. The only remaining lifesigns are small rusty robots carrying out the orders of their long gone masters. Fuse the robots together and exploit their new abilities and properties to overcome the challenges of Mechropolis.

The game is developed using the Unity engine, along with a number of plugins to enhance productivity.

Team:

  • Mathias Andersson – Producer, Level Design, Programmer
  • Viva Ivarsson – Designer, Artist
  • Kenth Ljung – Programmer
  • Ylva Ljungqvist – Artist, Art Director
  • Petra Medin – Artist
  • Frida Svensson – Artist, Animator
  • Simon Wulf – Designer, Programmer

Sneaky Ninja

Scout your path, choose your equipment wisely, because one hit can kill… Be prepared to get Sneaky in this mobile based stealth game.

Sneaky Ninja is a Mobile based stealth puzzler developed with Unity. Your goal is to sneak into a compound, get what’s needed, and sneak out. Correct choice and usage of a variety of tools and planning every move is critical to success!

Team:

  • Johan Wittrock, Producer, Programmer
  • Kristoffer Johansson Artist – 3D and 2D
  • Anna Rönnback Artist 3D and 2D
  • Viktor Bergman Artist – 3D
  • Jonas Falkheden Programmer
  • Martin Persson Programmer

Eternal Resonance Arena

Imagine combining the tactical prowess of MOBA:s and the strategic depth of a RTS:s game, fighting together with your friends side by side; one as a commander and the others as a champions against a team of equal composition, which side will prevail in the eternal conflict, you decide!

Eternal Resonance Arena at the Gotland Game Conference 2014 show floor

In E.R.A you play as a team in multiplayer versus another team, each team consists of several champions and one commander. The goal is to destroy the enemy commander.

The players who control champions use their skills to dominate the battlefield and capture key location for the commander to build structures on. The commander controls builds structures that spawn minion waves and support the champions with different abilities (such as healing them for a price).

This game is for PC exclusively, you play using a keyboard and mouse and is developed using Unity.

Team:

  • Daniel Svensson, Producer | Game Creator | Game Designer
  • Inge Olaisen, Lead Programmer
  • Henrik Andersson, Programmer
  • Rasmus Björling, Programmer
  • Henrik Rosenborg, Lead Artist | 2D Artist | 3D Artist | Animator
  • Amanda Rathje, 2D Artist | 3D Artist | Animator
  • Christian RoupĂ©, 2D Artist | 3D Artist | Animator | Technical Artist