Temple of Light

A first person, 3D puzzle game where the player arrange mirrors to channel light to a target, while aavoiding environmental hazards like traps, moving platforms and bottomless pits.

First person puzzle game where the player uses light and reflective mirrors to complete the puzzles.

Team:

  • Charlie Claesson – Producer/3D Artist
  • Joakim Mäklin – Lead Artist/Lead Designer
  • Joar Hedvall – Lead/Solo Programmer
  • Simon Säfström – Level Designer
  • Sebastian Lindblad – 3D Artist
  • Tobias Carlsson – 2D Artist

Crest

Crest is available on Steam!

A god game where you write commandments for your people and observe how they interpret them. Follow the history of your people from your view in the skies and guide them towards whatever ideal you have in mind for them.


Take the role of a god and write your own commandments for your people.

Consequences of your actions may not always be clear and you have to be aware of the ever-changing environment and your people’s disposition, including their disposition towards you.

Do a lousy job, and your people may even interpret your commandments in their own ways!

There’s no right or wrong, just many paths which to choose from. Paths that lead to another history for your people and more ways of expressing yourself through your people and the world they shape.

Platform: Windows
Tools: Unity, Blender, Photoshop, SVN

Be the Bear

Be The Bear lets you experience life as a Grizzly bear in its natural habitat.

Witness beautiful landscapes in search for your next meal, while experience adrenaline filled fights with wolves, and other bears, in an never ending struggle to survive.

Be the Bear is a first-person bear simulator with its focus on immersion – a free roaming exploration game where you move through the wilderness in search of food fighting off other animals and starvation.

Be the Bear on the Gotland Game Conference 2014 show floor

Team:

  • Tom Hedberg – Producer/Lead Designer
  • Linus Johansson – Lead Programmer
  • Jesper Leveau – Programmer
  • Gustaf Nerström – Lead Graphical artist/3D Art
  • Johan Hjern – Animator
  • Oskar Lilja – Environmental Artist

Be the Bear is developed in Unity3D and uses an Xbox 360 controller as input device.

Parasite

An intense audio visual horror experience for the Oculus Rift. You’re a scientist, out of options whose only way to survive is to face the horrors that lie between you and safety.

Parasite is a horror experience made for the Oculus Rift. Taking the role of professor, holed up in a Research Station, you must travel through the facility in order to find your way out. But, of course, you are not alone. And are unaware of the horrors that lie within.

Team:

  • Linus Eriksson – Producer, Code, Level Design
  • Karl-Johan Thole – Lead Graphics, Level Design
  • Johan Holm – Graphics, Audio
  • Gillis Gröndahl – Graphics

The game was developed using Unity’s game engine. Graphics was created in 3DS Max, Zbrush and Photoshop. The game was developed in C# using Visual Studio.