Symbio


The game is a 2D two player coop jump puzzle game. The players play as animals trying to escape a flood by climbing up a tree. One player plays a night animal that can only see when they are inside the tree and the other plays a day animal that can only see when they are outside the tree. They need to guide each other through jump puzzles and obstacles when one of them can’t see.

"Symbio

Symbio on the Gotland Game Conference 2018 show floor

Team:
Jesper Bergman – Product owner,
Kristina Stiskaite – Scrum master,
Alexander Sinn – Artist,
Songqiao Cai – Artist,
Merve Metinkol – Artist,
Hangning Zhang – Programmer,
Kaijun Wang – Programmer.
facebook.com/SymbioTheGame/

Game developed for PC in Unity and using Photoshop, After effects, Maya.

Awards:
Symbio won both The Almedalen Library Award and the Jury Spotlight (shared with Bolt & Bobby) at the Gotland Game Conference 2018.

Symbio won both The Almedalen Library Award and the Jury Spotlight (shared with Bolt & Bobby) at the Gotland Game Conference 2018.

Symbio won both The Almedalen Library Award and the Jury Spotlight (shared with Bolt & Bobby) at the Gotland Game Conference 2018.

Symbio won both The Almedalen Library Award and the Jury Spotlight (shared with Bolt & Bobby) at the Gotland Game Conference 2018.

Symbio won both The Almedalen Library Award and the Jury Spotlight (shared with Bolt & Bobby) at the Gotland Game Conference 2018.

Symbio also brought home the “Most Innovative Newcomer Award” and “the Audience Award” from PLAY18 – Creative Gaming Festival in Hamburg!

Development:

Benchwarmers


As the substitute players on your sports team, you and your friend take your job as benchwarmers to the next level. Lose yourselves in silly daydreams where you compete in various mini-games to find out who has got the best butt swiping skills. You are going to look silly, butt silly with a friend.

Benchwarmers on the Gotland Game Conference 2018 show floor.
Benchwarmers on the Gotland Game Conference 2018 show floor.

Team:
Juste Eriksson – Scrum Master/2D Art,
Michael Degirmen – Marketing Director,
Jad El Masri – Code,
August Demirsson – Product Owner,
Carl Hvarfvenius Blomgren – 2D Art,
Felix Rahm – 2D Art,
Johan Fallberg – 2D Art,
Tim Wergeni Johansson – Design
facebook.com/benchwarmersarcade
The game is made for PC and created in the Unity Engine with art assets from Adobe: Photoshop, Illustrator and After Effects

Awards:
Benchwarmers won The Public Choice (tied with Neon Nemesis) at the Gotland Game Conference 2018.

Benchwarmers won <strong><a href="https://game.speldesign.uu.se/game-awards/">The Public Choice</a></strong> (tied with Neon Nemesis) at the <a href="http://gotlandgameconference.com/2018/">Gotland Game Conference 2018</a>.

The Benchwarmers-team at the Gotland Game Conference 2018.

The Benchwarmers-team at the Gotland Game Conference 2018.

Twined

Twined is a game about cooperation, climbing and the curious connection between the two player characters. Grab whoever is closest and master the challenges thrown at you. Cooperatively you will have to climb, jump and swing through the world to reach the top.

You can play Twine in your browser, for free, here.

Team:
Petra Aderlund – Lead Art,
Mattias Borgqvist – Art,
Elias Faltin – Producer,
Teodor Huldt – Sound
Design, Karl Lindkvist – Lead Design,
Fredrik Henriksen Lövlie – Lead Programmer,
Adam Olsson – Programmer
tissuedrop.games

The Twined-team at the Gotland Game Conference 2018
The Twined-team at the Gotland Game Conference 2018

Twined was also invited to exhibit at the 2020 alt.ctrl.GDC in San Francisco!

Coal Rush

Coal Rush is a game that mixes the shoveling of coal, into a wild west era locomotive, with railroad switching. We want to bring a Speedrunners type experience into the arcade world and so the emphasis in this two player game is the competition between the two players not to be the one to reach the lower point of the screen first!

Coal Rush on the Gotland Game Conference 2018 show floor

Team:
Alec Bergström – Producer and Scrum Master,
Simon Ă…gren – Product Owner and Designer,
Esbjörn Holmerin Nord – 2D Graphics,
Mikael Ferroukhi – 2D Graphics,
Sofie Lindberg – 2D Graphics,
Jeppe Willatzen – Code and Sound,
Konrad Skagerberg – Code

This top-down game was made in Unity.

Coal Rush won Best Arcade Experience at the Gotland Game Conference 2018, and went on to win a ticket to the show floor at alt.ctrl.GDC in San Francisco 2019!