Walk with me


Walk With Me is a 2D, single player game, with emphasis on the narrative. The player controls a marionette doll that’s trying to help their friend who’s dealing with mental illness. The two dolls are faced with scenarios representing the companion’s issues. Together you travel through your friends journey of recovery.

Walk With Me on <a href="http://gotlandgameconference.com/2018/">the Gotland Game Conference 2018</a> show floor.
Walk With Me on the Gotland Game Conference 2018 show floor.
Walk With Me on <a href="http://gotlandgameconference.com/2018/">the Gotland Game Conference 2018</a> show floor.
Walk With Me on the Gotland Game Conference 2018 show floor.

Team:
Lina Femling – Scrum Master (Project Manager),
Moa Bruus – Artist,
Christopher Haibel – Artist,
Max Kassander – Designer,
Maya Sidén – Designer,
Tony Rundström – Programmer.
walkwithmegame.wordpress.com/

Walk With Me is built in Unity. Other programs used are Visual Studio 2017, Photoshop and FL Studio.

Get Meckt

Post apocalyptic world with scrap mechs battling for social status. The game was built using Unity 3D, Photoshop, 3D Studio Max, and Substance Painter.

Get Meckt on the Gotland Game Conference 2017 showfloor
Get Meckt on the Gotland Game Conference 2017 showfloor
Get Meckt on the Gotland Game Conference 2017 showfloor

Team:

  • Arnaud Mimoun- Project manager
  • Nickolai Valkov – Lead Programmer
  • Alex Östermark – Lead Artist
  • Petter Larsson – Lead Sound
  • August Ek – Game Designer
  • Christopher Fisher – Lead Technical

Leaf Us Alone!

Leaf Us Alone is a two-dimensional action platformer. The player is a hungry red panda equipped with a leaf blower/vacuum-esque device trying to collect leaves for food. The player controls the game using a physical version of the device, and has to navigate levels by sucking up and blowing away objects in order to defeat enemies and overcome obstacles.

The game is created with the Unity engine.

Team:

  • Edward Leiman – Producer
  • Arvid Edström – Lead Sound Designer & Lead Technician
  • Jonathan Nitzan Andersson – Lead Artist
  • Lukas Fletcher – Lead Programmer
  • Ted Fristedt – Lead Game Designer
  • Alexander Konstantinidis – Project Manager
  • www.facebook.com/leafusalonegame/

Galactic Smugglers INC

A three player co-op game. Where communication between the players are key to successes. A game where you and your friends are the crew of a smuggling ship. Where you have to navigate through space and avoid obstacles like federation cops, asteroids, black holes and pirates to deliver your cargo to your customers.
You play with three different stations controlling the ship; Helm to control speed and steering, Nav to scan areas ahead of the ship to better plan out your route, and Power to control the placement of the shield for the ship but also how much power all the stations have to work with.

Tools used to build the game: Unity, Photoshop, Blender, Audacity, Elias, Adobe Premiere, Microsoft Visual Studio

Team

  • Fredrik Nilsson – Producer,
  • Joel Ahlgren – Design,
  • Erik Wallin – Coding,
  • Sebastian Wallin – Coding,
  • André Tingvall – Art,
  • Harry Nordenfors – Art,
  • Niklas Lehmkuhl – Tech