DynaMine

You are a thief rushing through a mine shaft, tossing and detonating dynamite sticks to fill up your cart with gold. Yet the night is short, hurry up and collect as much gold as possible before sunrise. Timing is crucial! If you detonate the dynamite too early, you fill your cart with worthless stones, but wait too long and you lose your earnings. Perfect timed explosions results in a “Gold Rush” state, which increases the score multiplier and the pace of the game. The final result is a hectic arcade game where you fight for the highest score to become the most wanted.

DynaMime on the Gotland Game Conference 2017 showfloor
DynaMime on the Gotland Game Conference 2017 showfloor

DynaMine was in developed in Unity. All art was drawn in Photoshop and modelled with Maya. The music and sound effects were made in FL Studio with NI Komplete and implemented with Elias Software.

Team:

  • Marcel Bailleul – Producer,
  • David Bång – Lead Designer,
  • Leevi Hakala – Lead Programmer,
  • Alexander Hjelm – Programmer,
  • Benjamin Lockwood – Lead Artist,
  • Elina Marjomaa – Artist,
  • Mikael Sukoinen – Sound Producer

www.facebook.com/DynaMine-213169025841981/

Hyperduct

Hyperduct is a two player party game in a tunnel shaped tent. Step into a large tunnel and be immersed as the walls and ceiling become your playfield.

Use your hands to knock back balls and utilize the field to your advantage by raising defensive walls and activate cannons to blast your opponent away! Hit objectives and the opponents goal to push your color over the playfield, the first player to fully cover the field wins!

Fast paced and focused around movement Hyperduct is sure to pick up the pulse for everyone who is looking to satisfy their playful needs!

Hyperduct is developed with Unity 5 and modeled in Blender

Team:

  • Kim Ohlsson – Producer
  • Fredrik Bill – Lead Design
  • Leon Andersson – Lead Tech
  • Anders Taylor – Lead Artist
  • Johan Bernäng – Lead Sound
  • Rishi K S – Lead Programmer
  • Olof Wikmark – Programmer

Drink or Die

In Drink or Die, you play as a mosquito competing against another mosquito. Your victim is a sleeping human in their bedroom, and your goal is to gather the most amount of blood as possible. You have to be careful though, because the human will notice you biting them. You have to be careful and decide how you should go about with your attack.Drink or Die is made with Unity and runs on a PC connected to a TV.

Team:

  • Lead Code: Tim Koniakowski
  • Lead Tech: Felipe Kandek
  • Lead Producer: William Herner
  • Lead Art: Axel Blanc
  • Lead Sound: Petros Tsiouris
  • Lead Designer: Emilia Daniels

RIM RAM RUM

Rim Ram Rum is a two player arena game, where you as the player, a pirate, needs to gather rum from space islands, but other pirates are also trying to get the rum. So defeat the opponent by ramming your opponent or destroying their ship by firing cannon balls. Dash around the map, gather rum and raise the crew moral!

Team:

  • Lead Design – Philip Hagberg Enea
  • Lead Art – Alexander Linde
  • Lead Code – Antonio Ackalin
  • Lead Sound – Kaarle Nurmi
  • Producer – Lucas Ingvarsson
  • Coder – Alexander Granell
  • Art – Florent Schmidt

https://twitter.com/TeamDragonVisby