Colors of the Wind


You are a hope of life in a city filled with pollution. Steer the wind to keep the seed in the air, avoid hazards such as exhaust fumes to get further into the city. Leave a trail of planted trees which contributes to a greener world. Plant as many trees as possible, to bring life back to the city.

Colors of the Wind at the Gotland Game Conference 2015

Colors of the Wind won the Almedalen Library Award at the Gotland Game Conference 2015.

Representatives from Almedalen Library, handing out the library award at the GGC 2015

Colors of the Wind won the Almedalen Library Award at the Gotland Game Conference 2015.

Team:
Adam Salonen – 2D Artist & Producer
Morgan Nilsson – 2D/3D Artist & Lead Art
Joakim W Andersson – 2D Artist/Animator & Lead Tech
Andreas Lundmark – Programmer & Lead Sound
Ara Mohammad – Programmer & Game Designer
David Eliasson – Programmer & Lead Code

Colors of the Wind is a 2D sidescroller with 3D background elements. The game has been developed using Photoshop, Unity, Maya, Blender & Microsoft Visual Studios.

Colors of the Wind logo

Crocodile Chow Down


Crocodile Chow Down is guitar hero for dentists. A a fast paced puzzle game where the player moves the teeth of a crocodile in the right pattern before the time runs out. A game fit for grownups as well as children with its cartoon like art style, where players can challenge each other through a high score board!
28-05-2014 GGC - Pixolar Photography-13

The game uses physical teeth made with a 3D printer as input to add extra immersion to the game. The game built in Unity.

The Crocodile Chow Down team on stage at the Gotland Game Conference 2014. Alex Untoro in front.
The Crocodile Chow Down team on stage at the Gotland Game Conference 2014. Alex Untoro in front.

Crocodile Chow Down was awarded <strong>Best 1st Year Project</strong>, <strong>Most Innovative</strong>, the <strong>NicoGRAPH Award</strong> <em>and</em> <strong>the Pwnage Award</strong> at the <a href="http://gotlandgameconference.com/2014/">Gotland Game Conference 2014</a>.
Crocodile Chow Down was awarded Best 1st Year Project, Most Innovative, the NicoGRAPH Award and the Pwnage Award at the Gotland Game Conference 2014.

Team:
Producer & Lead Tech, David Peldan
Lead GameDesign, Marcus Svensson
Lead Programmer, Nicolina Åkerfelt
Lead Artist, Esbjörn Holmerin Nord
Programmer, Laban Melander
Artist, Alex Untoro

Extra credits to Viktor Tohver Stridh and Pontus Andersen from BTH for creating the music for our game.

Totemic

Become the Tribal Leader!

Totemic is a competitive multiplayer game set in an Arena. Control two character’s at once while in a Four player FFA all-out-brawl. Control the Totem, accumulate score, destroy your enemies, and collect power-ups to seize the victory!

Totemic on the Gotland Game Conference 2014 show floor
Totemic on the Gotland Game Conference 2014 show floor

Team:

  • Oskar Lidh Frykmark – Lead Designer
  • Camilla Jacobsen – Lead Artist
  • Anthon Fredriksson – Lead Programmer
  • Oscar Eriksson – Programmer
  • Nils Wennergren – Artist
  • Simon Brundin – Designer/Artist

Tools: C++, SFML Library, Photoshop, Box2D Physics, Microsoft Visual Studios 2013

Totemic Banner

Silly Saucers

Set in an alien arena, 4 players compete to beam up the final, biggest, building in a paper city.

Beam up, and absorb, objects to grow in size and power. Ram your opponents to make them lose size, and use power-ups to further balance the game in your favour!

Silly Saucers at the Gotland Game Conference 2014
Silly Saucers at the Gotland Game Conference 2014

Developed with Unreal Engine 4, Autodesk Maya, Adobe Photoshop and Adobe Illustrator.

Team:

  • Oscar Mohlin – Producer/Technical Artist,
  • Ida Lahti – Lead Designer/2D-Artist,
  • Tomas Lindell – Lead Programmer,
  • Ludwig Lindstål – Lead Artist/2D-Artist,
  • Theodor Gerhamn – 3D Artist,
  • Oliver Bolt – Lead Tech/Programmer