Slimy Blob Fighter

Slimy Blob Fighter is a 2-D arena fighter game for 2-4 players. Play as a slimy blob that can move not only along the arena platforms but also on the walls and hang from the ceiling.

Jump around in the arena, evade your enemies attacks and obtain power-ups that are used to kill the enemy blobs. Be the last Slimy Blob standing by eliminating your competition using either the power-ups or the environment!

Slimy Blob Fighter is a game being developed for the PC using Unreal Engine 4. Art is being made using Adobe Photoshop and Sketchbook.

Shinobi Chase

“Shinobi Chase” is a sidescrolling 2D party game where three players pursue a single player in a high paced ninja chase, Depicted in the style reminiscent of traditional Japanese art.”

Team:

  • Kasper Göransson – Producer
  • Marcus Quardfort – Lead Artist
  • Peter Camerini – Lead Programmer
  • Christoffer Tornstråle – Lead Technican
  • Peter Andersson – Lead game / sound designer

Giddy Up

Giddy Up is a competitive party game for two to four players. The players play as jockeys on horses in a race track and the players race each other to the finishline all while overcoming obstacles in the way. The twist is that the players control the game with real life rocking horses. The game is being developed in Unity.

Giddy Up on the Gotland Game Conference 2016 show floor
Giddy Up on the Gotland Game Conference 2016 show floor

Fruitality

Fruitality is a game where battle royal meets a fruit salad. Cute little pieces of fruit are thrown into a blender where everyone has to fight for survival. There’s not enough room for everyone and some must perish. Make your friends into smoothie through sabotage by messing with the blender settings or simply pushing them to their sweet demise.

The game is a 2D multiplayer arena brawler for PC, where you can play two to four players. Pick between four avatar fruits and fight your friends for survival in a active blender!

Platform: PC
Tools: Visual Studio 2016 (C# with .NET framework), Photoshop, Illustrator, Unity 5.3, ELIAS Composer’s Studio

Team:

  • Malin Runsten Fredriksson – Producer
  • Madeleine Fjäll – Lead Artist
  • David Isaksson – Game Designer
  • Lucas Pålsson – Lead Tech
  • Malcolm Yllenius – Lead Programmer
  • Axel Eriksson – Programmer