Zombie Segway Massacre

What’s the one thing missing from major sporting events today? Zombies.

Arena-based PVP fighting with zombies & segways

Play it using the Wii Fit Board to control the segway and the Wiimote to swing your sword.

Team:

  • Kalle Jungell – Producer
  • Alexander Nording – Lead Artist
  • Viktor Berg Flodström – Design
  • Johan Grahn – Lead Programmer
  • Oskar Lindholm – Programmer

Tools: 3ds Max, Unity, Photoshop, Audacity

Odeum / Voodoo Nightmare

2D platform puzzle game where you can swing, jump, cut ropes, shoot out ropes to save your friends who have been taken by the puppeteer. Save your friends and escape the evil Puppeteer’s mansion. But beware, The Puppeteer is already on your trail, so be quick, or be caught.

Odium was exhibited at Gamex 2012 in Stockholm.

Team:
Anders Ekdahl – Producer
Olof Wallentin – Lead programmer
Hannes Freiman – Gamedesign
Alexandra Aasen – Lead artist
Johanna Brate Sjögren – Artist
Andreas Vannfält – Programmer

We are using SDL and OpenGL for rendering/input and Box2D engine to simulate physics in the game.

Unknown Entity

A fast paced 2D side-scrolling racing game with lane switching, fighting and power-ups with a Tron inspired theme.

Team:

  • Robin Powell – Producer, 3D Artist
  • Rickard Hagström – Lead Artist, 2D Artist
  • Elias Lundgren Kuosmonen – Lead Programmer
  • Max Barnell – Lead Designer, Programmer
  • Viktor Jönsson – 2D Artist
  • Jonas Selander – 2D Artist

This game is built in XNA, using tools such as Maya, 3DS Max, Visual Studio and Photoshop, to produce game content.

Skitters

It is a time-based top-down two-player game. You play as an avatar where the goal is to jump between platforms and collect the most points that are placed on a grid-like field under a limited period of time, while avoiding the opponent bumping into you. When the time is up, whoever has the most points wins the round.

Team:

  • Producer: Hannah Idén Gustafsson
  • Game Design: Andreas Mikko
  • Lead Programmer: Linus Eriksson
  • Lead Artist: Hanna Eriksson
  • Artist: Tove Ahlgren
  • Sound manager: Jonathan Lindmark

The game is built in XNA. The graphics are made in Photoshop CS5 and the audio and music are made in Reason 5.0 and Tracktion.