PvGvP

PvGvP offers fast paced multiplayer combat where you need to be aware of your environment that is being controlled by another player. A unique take on local multiplayer where two players fights each other while the third player is trying, with different traps, to influence the outcome of that fight. And then the game offers a chance for the winner of the 1vs1-fight to give some payback to the third player.

PvGvP on the Gotland Game Conference 2015 show floor

PvGvP won the Student Choice Award at the Gotland Game Conference 2015.
PvGvP won the Student Choice Award at the Gotland Game Conference 2015.

Team:
Anders Jonsson – Producer
Marcus Altin Prytz – Lead Art
Marwan Al Salman – Lead Code
Lucas Chang – Game Designer, Lead Tech
Kristofer Karlsson – QA

Save The Penguins!

You are a mother penguin, but there is no baby. Lucky there is a baby free for the taking. Unlucky there are other mother penguins around. Quickly slip across the icy arena, snatch the baby and run away before the others can knock you over and steal your rightful child!

The game is played using trackballs, one for each player. With its comical style, it is fit for all ages. Save the Penguins! is made through Unity 5.

Team:

  • Eva Sokolova – Producer
  • Gabriel Ajuwa – Lead Programmer
  • David Crosson – Game Designer
  • Emil Christenson – Lead Tech
  • Nayomi Arvell – Lead Artist
  • Kim Gripenberg – Programmer

Wind Chasers

Fly through the skies with three opponents and try to be the first to reach the goal. Built with Unity, coded with Visual Studio and visualized with Photoshop.

Team:

  • Ludvig Normelli – Producer
  • Håkan Pettersson – Lead Art
  • Markus Holm – Lead Tech
  • Marcus Franzén – Art
  • Isak Ekedahl – Game Designer
  • Rokas Paulauskas – Lead Code

Frog Climbers

EDIT 2016-10: Frog Climbers have launched on Steam! Team Crew has put a lot of work into the game since last year, check out the launch trailer at the bottom of this post.

You and friends play as rock climbing frogs, intent on reaching the top of the highest mountain. There’s only room for one frog at the top though, so it’s a race to the summit using whatever means necessary in order to become the most glorious frog climber.

Frogs grab each other and literally use their opponents as laddersteps on their way to the top. Coupled with the ragdoll physics, this makes for a lot of hilarious chaotic scenarios. Frog Climbers has been designed to encourage this player interaction as much as possible. The final result is a chaotic party game that leaves all players shouting as they try to beat each other in very close matches.

Frog Climbers won Best 1st Year Project and the Pwnage Award at the GGC 2015, as well as Best Execution in Design and Gamers Choice at the Swedish Game Awards 2015!

Team Frog Climbers receiving Best First Year Project at the Gotland Game Conference 2015
Team Frog Climbers receiving Best First Year Project at the Gotland Game Conference 2015
Team Frog Climbers taking home the Pwnage Award (best in show) at the Gotland Game Conference 2015
Team Frog Climbers taking home the Pwnage Award (best in show) at the Gotland Game Conference 2015

Team:

  • Semih Parlayan – Lead programmer
  • André Bengtsson – Lead art
  • Charlie Eliasson – art
  • Sebastian Larsson – Game designer

Additional help:

  • Johan Öhman – Music
  • Emil Elthammar – programming

Launch trailer:
https://www.youtube.com/watch?v=NpWKFIqClvY