House nr 6

House nr 6 is a horror oriented hidden-object game where the is given the task to find the belongings of a ghost so she can rest in peace. The ghost believes that the player is stealing from her and will eventually get upset enough to dispose of the intruder.

What differs this game from other hidden-object games is the limited source of light (a flashlight) and the panning environment which spans a whole 360 degrees.
In our lack of programmers we have chosen to make the game in XNA because of it’s simplicity.

Team:
Robin Callenberg – Producer
Fredrik Pettersson – Sound director
Andreas Lindgren – Lead Designer
Patrik Paez Dahlström – Art director

Froskur

Froskur is a team based multiplayer game. You will battle two versus two but the focus will not only be on controlling your characters while taking fast decisions. The deciding factor if your team succeeds or fails is how well you communicate and work together.

The battle takes place in a fantasy world inspired by Celtic and Norse Mythology. A world where you will have to take the role either as royal bodyguards protecting the prince or rabid werefrogs.

The two teams will have different objectives and controls so that after switching teams you have to master a new skillset while communication is still the key.

The game was created in XNA, using Photoshop and Mercury Particle Engine.

Team:
Teodor Granberg – Producer
Simon Nilsson – Lead programmer
Linus Nilsson – Lead Design
Martin Greip – Lead Art
Johan Törnlund – QA, Graphics and audio design.
Yossra El Said – Graphics
Kazuna Nakama – Music
Johanna Sahlstedt – Voice Acting

Fabula Silvana

Fabula Silvana is a single player 2D platform based puzzle game with cute graphic where you control the environment with your hand as the controller. Your mission is to help the Plebies, a small wood people who lives in the forest, through the forest and into safety. As your help you have the brilliant shaman who can build useful equipment which you need to help the Plebies cross through the forest.

Team:
Kim Aava (Producer, graphic)
Alexander Lövgren (Lead designer, graphic)
Adrian Wirén (Lead Art, graphic)
David Almkvist (Lead Mechanic, programmer)
Tim Mårtensson (Lead Programmer, programmer)
Tobias Kry (QA, graphic)

Dino Bikers

https://www.youtube.com/watch?v=flqNA3S3Gxw

A classic arcade beat ’em up, in a world where evolution went topsy-turvy and dinosaurs evolved to build a civilization before man. Play as one of the dinosaur trio as they quest to take back their motorcycles from the thieving apes. Designed for co-operative gameplay, it’s best enjoyed with two friends in order to find and utilize all the combo attacks you can find. Programmed in C# and XNA Studio.

Team:
Karl Ljungberg – Producer
Filip Svensson – Lead Artist
Bjarne Lundqwist – Lead Programmer
Felicia Boman – Art Director
Rabi Afram – Senior Programmer
Hanna Ekström – Character Designer