Unknown Entity

A fast paced 2D side-scrolling racing game with lane switching, fighting and power-ups with a Tron inspired theme.

Team:

  • Robin Powell – Producer, 3D Artist
  • Rickard Hagström – Lead Artist, 2D Artist
  • Elias Lundgren Kuosmonen – Lead Programmer
  • Max Barnell – Lead Designer, Programmer
  • Viktor Jönsson – 2D Artist
  • Jonas Selander – 2D Artist

This game is built in XNA, using tools such as Maya, 3DS Max, Visual Studio and Photoshop, to produce game content.

Skitters

It is a time-based top-down two-player game. You play as an avatar where the goal is to jump between platforms and collect the most points that are placed on a grid-like field under a limited period of time, while avoiding the opponent bumping into you. When the time is up, whoever has the most points wins the round.

Team:

  • Producer: Hannah Idén Gustafsson
  • Game Design: Andreas Mikko
  • Lead Programmer: Linus Eriksson
  • Lead Artist: Hanna Eriksson
  • Artist: Tove Ahlgren
  • Sound manager: Jonathan Lindmark

The game is built in XNA. The graphics are made in Photoshop CS5 and the audio and music are made in Reason 5.0 and Tracktion.

Runner

A fast paced 2D platformer where the player must use their push-powers to avoid obstacles in their race to the finish.

Runner is a game that focuses on quick and intense platforming. With a high-speed and the avatar’s push feature it becomes hectic for the player to jump between the platforms in the constantly scrolling level. The level continues as long as the player don’t fall off the map, score depends on how far the player makes it.

Team:

  • Johan Swebiluis – Programer
  • Herman Rödström – Lead Programer
  • Karl-Johan Thole – Lead Art & Designer
  • Johan Holm – Sound design, assisting Art & Designer
  • Felix Höglund – Assisting Art
  • Victor Thörn – Producer & Programer

SteamRunner

Harness the power of technology in this 4-player side scrolling racing game!

Absorb energy from the material you’re stepping on with your Special Shoes, they allow you to Jump, Rocket Slide and Wall Jump through the branching obstacle race course. Be the first player to reach the goal!

Utilizing an intuitive Flick Mechanic, the direction you flick the joystick directly translates to an in-game action: Flick Up to Jump; Down to Rocket Slide; Left and Right to Wall Jump. Your character starts out running with no signs of stopping, so make sure you maneuver around obstacles as efficiently as possible!

Branching pathways mean you’ll have to plan your route to obtain the highest speed – the higher up you are, the faster you run! But be careful, the higher paths are more difficult to run through. If you’re good enough to stay on top, you’ll be rushing past your rivals in no time!

Team:

  • Felicia Karlson Fredlund – Producer, Lead Programmer
  • Jean Manco – Lead Designer, Artist
  • Elias Abjörner – Lead Artist
  • Simon Andersson – Artist
  • Daniel Nilsson – Sound Designer, Programmer
  • Andreas Jansson – Programmer

Made with Visual Studio and XNA