The department of Game Design at Uppsala University, campus Gotland
Category: Arcade games
Arcades and theme park games. The arcades are the first big game project, and thus games in this category are primarily built and developed by first year students. We recommend you use the tag cloud to the right to filter the student work.
Team:
Producer: Rasmus Davidsson
Lead Art: Robin Flodin
Art: Emma Ströberg
Art och information: Ola Nilsson
Programming: Ted Lindström
Programming: Ted Löfgren
GameRider is a bike simulation game constructed in three weeks by a small group as a side project during a level design class at HGO’s GAME education. The engine used is Valve’s Source Engine and the level was built from scratch in Hammer, the Source Engine’s level editing tool.
In the months since its completion, it’s been on display at the Technical Museum, Stockholm’s Culture House, on Swedish Television, GGA (where it won the best serious game award) and just recently at the Almedal’s Week where it was on display for Sweden’s most important politicians.
Deep Ocean is a Myst-like adventure game, featuring a very atmospheric 2D style and a thrilling narrative.
Deep Ocean at the Gotland Game Awards 2008 show floor. (Carl Horned and Pernilla Sparrhult)
The story centres around a deep sea diver, stranded on the bottom of the Pacific Ocean. You must guide him safely back to the surface, using the onboard comlink. Following along through the divers camera, you’ll both be making a disturbing exploration of the seabed…
Team:
Producer (2D art): Pernilla Sparrhult
Lead 3D, Level design/Script: Peter Flink
Lead Programming: Carl Horned
Lead 2D: Lotta Tjernström
Animator (Script): Daniel Andersson
Deep Ocean at the Gotland Game Awards 2008 show floor. (Carl Horned and Pernilla Sparrhult)
BLOmma is four player arcade game, heavily inspired by Pong and Breakout. You score by smashing the ball into into the bump bar guarded by either one of your (up to) three opponents.
BLOmma at the Gotland Game Awards 2008
Unlike Breakout and Pong BLOmma allows you to move your paddle over the entire game area, and even rotate it (this is why there’s two joysticks per player)! Obstacles spawn in the center of the playing field, which allow you to bounce the ball, catch powerups and set off chain reactions.
BLOmma was awarded “Best Arcade” at Gotland Game Awards 2007, and was nominated in the Swedish Game Awards 2007.