Silly Saucers

Set in an alien arena, 4 players compete to beam up the final, biggest, building in a paper city.

Beam up, and absorb, objects to grow in size and power. Ram your opponents to make them lose size, and use power-ups to further balance the game in your favour!

Silly Saucers at the Gotland Game Conference 2014
Silly Saucers at the Gotland Game Conference 2014

Developed with Unreal Engine 4, Autodesk Maya, Adobe Photoshop and Adobe Illustrator.

Team:

  • Oscar Mohlin – Producer/Technical Artist,
  • Ida Lahti – Lead Designer/2D-Artist,
  • Tomas Lindell – Lead Programmer,
  • Ludwig LindstÃ¥l – Lead Artist/2D-Artist,
  • Theodor Gerhamn – 3D Artist,
  • Oliver Bolt – Lead Tech/Programmer

Flash & Crash

A racing game featuring two robots racing each other through a factory while avoiding obstacles in their path. The robots are controlled using giant trackballs.

Flash and Crash on the Gotland Game Conference 2014 showfloor
Flash and Crash on the Gotland Game Conference 2014 showfloor

Flash and Crash on the Gotland Game Conference 2014 showfloor
Flash and Crash on the Gotland Game Conference 2014 showfloor

Flash & Crash won Gamers Choice at the Swedish Game Awards 2014.

Team:
Niklas Svantesson – Producer
Georgios Chatzoglakis – Lead Designer, Level Design, Puzzle Design
Jonas Lundgren – Lead Programmer, Scripting
Ahmad Ali – Lead Artist & Lead Tech
Alexander Westerdahl – Lead Audio Design, Music, SFX
Adam Wrange – 3D art

Flash & Crash

Vertigoat


The goat Lennart must save his balloon entangled friend that has taken to the skies. Grab some balloons and start your ascent through enchanting environments. Face the dangerous enemies and blow them away.

Vertigoat on the Gotland Game Conference 2014 show floor
Vertigoat on the Gotland Game Conference 2014 show floor

In Vertigoat the player is controlling a goat that is traversing the world vertically. The controller for the game will be a android device and the game uses the android device’s tilt function to aim the goat’s head and to accelerate the the Goats velocity the player will blow or scream into the android device’s microphone.
Jerry Belich playing Vertigoat on the Gotland Game Conference 2014 show floor
Jerry Belich playing Vertigoat on the Gotland Game Conference 2014 show floor

By using both the tilting and microphone the player will guide the goat through the world and avoid dangers.

Vertigoat was awarded the Tokyo University of Technology MS Dean’s Award in 2014.

Team:
Viktor Myhrberg – Producer, lead programmer
Simon Johansson – Lead tech, lead designer
Jenny Grip – Lead artist
Christoffer Svensson – Artist
Jonna Jarlsson – Artist
Evelina Venngren – Programmer

Vertigoat is created Unity 4.3, art is created in Adobe Photoshop, Paint Tool Sai and Adobe Illustrator.

Mechropolis

Mechropolis is a first person action puzzle game set in the ruins of a lost civilization. The only remaining lifesigns are small rusty robots carrying out the orders of their long gone masters. Fuse the robots together and exploit their new abilities and properties to overcome the challenges of Mechropolis.

The game is developed using the Unity engine, along with a number of plugins to enhance productivity.

Team:

  • Mathias Andersson – Producer, Level Design, Programmer
  • Viva Ivarsson – Designer, Artist
  • Kenth Ljung – Programmer
  • Ylva Ljungqvist – Artist, Art Director
  • Petra Medin – Artist
  • Frida Svensson – Artist, Animator
  • Simon Wulf – Designer, Programmer