Atomic Dame [DEMO]

Play as Sarah Howlett who lost her right arm and parents in a car crash when she was 9 years old. Due to this, she becomes a test subject for a experimental arm that is also a weapon, however she is a test subject for 10 years and the amount of testing finally takes a toll on her as she has never been given the chance to grieve over the loss of her parents. On this day, she finally breaks out of the place that kept her captive for so long. Slice and dice anyone who comes in your way with the prototype sword that happens to be a part of her arsenal and her pistols as well which are good to turn people into cheese.

Team:

  • Programmer: Joy Goldar
  • Music Composer: Arpit Pradhan
  • Story Writer: Sarthak Kaul
  • Level Designer/Artist: Frida Ericsson Hagelstam
  • Manager: Shervin Hazhirvand

Read more about Atomic Dame [DEMO]!

Staff Pointer

A fast-paced competitive game where 2 wizards conjure spells to fight each other by means of drawing runes. May the best of 3 rounds win!

The game is for PC, and we used Unity to developed the game.

Team:

  • Product Owner: Elnara Biekirova
  • Team Producer: To Nhi Hoang
  • Elnara Biekirova, An Le Pham Hoang, To Nhi Hoang – Programming
  • Yijun Huang, Elisabetta Maria Poli – Graphics
  • Diako Moeini – Sound
  • Elnara Biekirova, Diako Moeini, To Nhi Hoang – Hardwares

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Axelerate

Given an advanced hoverboard, you are set to explore a city filled with platforming sections and different types of obstacles. As you explore the city, scraps placed out in certain areas and paths will allow you to upgrade your hoverboard, unlocking new mechanics. Jump and grind through the city whilst avoiding the dangers that it holds. At the end of the city, in the arena, the Gigantolotl awaits, ready to crush you. Do you have what it takes to defeat it?

Team:

  • Lisa Martijn – Product owner, Character & animations & UI
  • Ameer Khalid – Environment design, Materials & Lighting
  • UrtÄ— SiliÅ«tÄ— – Lead Level Designer & QA
  • Klito Lamaj – Project Manager, GGC, Marketing & SFX
  • Viktor Carlsson – Scrum Master, Level Designer & Music
  • Ryan Hellgren – Environment artist, VFX & prop art
  • Paul Brandstetter – Programming: Player & UI
  • Alex Sokolov – Programming: Enemies & AI

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The Constructor

The constructor is a single player, 2D medieval themed Tower defense game made in Unity. Defend yourself from hordes of enemies using The Power of the wind, fire and ice elements by placing and upgrading towers using a unique input device. The goal is to survive as long as possible and prevent enemies from storming the castle and at the same time conserve buildable towers as they decay over time.

The Constructor at the Gotland Game Conference 2022

Team:

  • Jiaxing Cao – Programming – Product Owner
  • Yongqin Yu – Programming
  • Mikael Etholén – Project Management – Scrum Master
  • Adam Lever – Open Minor
  • Adam -Emriksson – Graphics
  • Sarah Petterson- Graphics

Read more about The Constructor!