A Moderately Interesting Dungeon Crawler

AMIDC is a moderately interesting roguelike with dungeon crawling elements. Combine your class and race to tailor your playstyle and fight your way through procedurally generated dungeons. Find loot, progress your character and overcome adversity in this tactical, turn based game.

AMIDC at the Gotland Game Conference 2022

Team:

  • James Young-Rogers – Project Owner, Lead Graphics
  • Gabriel Axelsson – Scrum Master
  • Jungbin Sir – Graphics
  • Jayden Söderholm – Graphics
  • Mario Palleschi – Programmer AI and Combat
  • Henrik Nillson – Programmer Node and Movement
  • Mattias Axelsson – Quality Assurance, Level Design, Audio Design

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Pi-Rats

Pi-rats is a 3D, single-player roguelike game for PC. Play as Capri, a former princess, now a pirate captain with a crew of capable rats. Earn gold by defeating rival pirates and royal ships, while enduring volleys of cannon fire. Stop by the moving turtle isles and purchase upgrades for the hull, sails, cannons & more! Buy parrots to stuff into the cannons, shark bait to attract sharks and take advantage of their destructive power and much more.

Pi-Rats at the Gotland Game Conference 2022

Purchase unlimited amounts of upgrades from the turtle merchants and become the most wanted pirate with the highest bounty on the seven seas.

Team:

  • Albin Westberg – Product Owner / 3D graphics,
  • Viktor Lindqvist – 3D graphics,
  • Shai Panaga – 2D graphics / VFX / Character design,
  • Max von Holtum – UI / GUI graphics,
  • William Melander – Player programmer,
  • Alexander Karancsi – UI & Shop programmer,
  • Björn Johansson – Upgrade programmer,
  • Anton Zachrisson – AI programmer,
  • Mattias Johansson – QA,
  • Sam Aziminejad – QA,
  • Isac Rosenberg – PM / SFX,
  • Xiao-Long Zhao – Music

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Dream Connection

~ Where Dreams and Games Meet ~
– Do you know what it feels to jump from dream to dream?
Our main character Seira does, join her on a journey through the dreamscapes.

~ Dream Jumping ~
You get to jump between dreams, quite literally. Experience shifting dreams as you teleport through the different dreamworlds.

~ What We Offer ~
– Expressive mechanics: shift between the dreams with dash, air jump and glide.
– Activities: you can also float in water and bounce on bubbles.
– Narrative: story influenced by the nature of dreams.
– Zoom function: admire the art up close, or plan your route as you navigate the map.
– Original pixel art and music specifically tailored for our levels; discover the beauty of the dreamworlds.
~ Standard Mode and Arcade Mode ~
– Challenge your platforming skills in our arcade mode.
– Or just enjoy the journey of Seira in her quest for doughnuts!

Team:

  • Ayça Durmuş – Level Design & Project Management
  • Micaela Cederlund – Level Design & 2D Art & Research
  • Mingyue Guan – 2D Art & Art Concept
  • Tieren Costello – Music & Sound Effect
  • Zijian Liu – Producer, Scripting & VFX

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Potato Reaper

Potato Reaper is an arcade shooter game that rewards players with quick reactions. How do you shoot? You use an actual crossbow: aim at the screen and reload the crossbow to shoot! The goal is to survive and score as many points as possible by reaping potatoes. As you advance through waves of incoming flying potatoes, the game gets progressively harder, but you also earn experience points which makes you stronger!

Potato Reaper at the 2022 Gotland Game Conference show floor

Team:

  • Faruk Osmanağaoğlu – Lead Designer and Producer
  • André Fuladianpour Dahl – QA and Design
  • Iliana Despoina Tompra – Graphics
  • Iver Adrian Bhutani – Graphics
  • Dani Waked – Programming
  • Jacob Bekele Jansson – Programming

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