Several Raccoons in a Trenchcoat

In this cooperative two-player arcade game you and your partner must balance a stack of raccoons riding a unicycle. Pedal forward, duck to avoid obstacles and bend over to pick up as many raccoons as you can to beat the high-score!

Several Raccoons in a Trenchcoat on the GGC 2023 show floor

Experience a custom-built arcade input, where one player controls the unicycle with real bike pedals, while the other balances the character’s weight by tilting its head.

This game brings players closer, whether they are strangers, friends, enemies or lovers. It was developed for arcade and PC, using Unity, Procreate, Krita, Photoshop and Paint Tool SAI.

Several Raccoons in a Trenchcoat won Best Arcade Experience at the Gotland Game Conference 2023!

Team:

  • Sam Nilsson – Product owner, Art Director
  • Adele Zemdikhanova – Project Manager, Scrum Master
  • Anton Hallgren – Lead Programmer
  • Philip Blom – Carpenter, Physical input, Foley, Supporting Programmer
  • Maja Wijk – Artist, Lead Background Artist
  • Emma Andersson – Concept Artist, Lead Character Artist, Animator
  • Jiao Rosenqvist – QA, Artist, Audio Designer
  • Claire Delhomme – Artist, Animator, Supporting Programmer

The Curse of the Manor Strange

The curse of the Manor Strange is a first person 3D horror game for PC. In the game you explore a haunted manor and find clues to concoct a ritual for driving out the haunting. But as you explore the entity that haunts the manor contacts you. The entity is intelligent and responds to your actions. Eventually you will have to make a damning decision on whether to banish or save the entity.

Tools used: Unity, Visual Studio, Blender, Clip Studio Paint, Photoshop, Sketchbook, Twine, Reaper, Garage Band, Trello.

The Curse Of The Manor Strange won the Innovation Award at the Gotland Game Conference 2023!

Team:

  • Benjamin Svensson – Design and narrative,
  • Mattis Lindqvist – Graphics and concept art,
  • Max Marshall – Sound design and music,
  • Melika Haghikia – Graphics and concept art,
  • Nicolas Hammar – Project management and level design,
  • Jonathan Persson – Programming,
  • Carolina Bernárdez Martínez – Narrative and design

Project 4X

Project 4X aims to bring together the complexity of classic strategy systems to a mobile-friendly format by using minimalism, abstractions and one-touch input. It is an isometric, 3D, tile-based strategy game, with a fixed perspective. The player selects a civilization and spawns in a randomly generated world that is composed of different biomes. The goal of the player is to build an empire and conquer the rest of the world, through culture, technology, politics or war.

Project 4X on the Gotland Game Conference 2023 Show Floor

Project 4X won a Jury Spotlight Award at the Gotland Game Conference 2023!

Download and play Project 4X on itch.io!

Team:

  • Nikos A. Spyrakos Freskos – Game Design, Programming, 3D Modelling
  • Diako Moeni: Additional Game Design, Testing
  • Joel Andersson: Additional Game Design, Testing

Layers of Pest Control

Layers of Pest Control is a quick single player board game with a real time element, intended to be played several times with additional mechanics added each time.

The player act as a monster exterminator trying to earn some extra money. The player will take heptomino shaped tiles (think Tetris shapes, but slightly bigger) with monsters on them and place them on a grid, so that the monsters are adjacent to weapon tokens placed on other tiles. Players should balance their use of time and space efficiently in order to reach as high a score as possible.

Layers of Pest Control at the Gotland Game Conference 2023

After playing the game once, the player can then play the game a few more times, with each new game adding on new elements that change how the game is best played.

The game was originally only intended to be used for academic research, but we decided to showcase it on GGC since a lot of our playtesters expressed that the game was really fun to play.

Layers of Pest Control won Best Game Design at the Gotland Game Conference 2023!

Team:

  • Johannes Cederberg – Game Design,
  • Bhavana Vutukuru – Art