Raccoons Cleaning

Raccoons Cleaning is a two-person platform-based fighting game. Each player controls a raccoon with the sole purpose to pick up as much trash as possible, while at the same time trying to sabotage the enemy for trying to achieve the same goal. Players will use a physical controller that will be fitted on them. While tilting the controller left and right the raccoons will move in the same direction in the game. Simultaneously, by the use of buttons on the controller, the player will be able to jump and throw trash at the enemy

Team:

  • William Palm: Project owner, project manager, assistant programmer
  • Hanna Eriksson: Game designer, playtester, workshop responsible
  • Kimia Haghighi: Lead Artist
  • Elin Lindberg: Artist, Arcade artist
  • Liya (Laura) Pham: Artist
  • Soabiba Soad: Lead programmer
  • Eri Kutrolli: Lead workshop responsible, assistant programmer

Lyric Run

Lyric Run is a mobile, endless-runner game that allows you to experience the flow of a song by typing the words that you hear.

Lyric Run has been created with Unity3D using all the tools and tricks of the trade that the students have learned in their time at this university. Check it out on mobile or web and leave your thoughts! 🙂

Team:

  • Paul Brandstetter – Producer
  • Viktor Carlsson – Project Manager
  • Marc Anglerad Henter – QA
  • Henrik Nilsson – Programmer
  • Matilda Lindell – Artist
  • Ameer Khalid – Artist

Shifting Sands

In Shifting Sands, the player takes on the role of a captive that has been forced into gladiatorial combat. It is set in an alternate ancient Rome where a source of energy has been discovered and is being used to power a new form of technology. It has been found that this technology can be applied not only to improve infrastructure and society, but also people. Gladiators are being experimented on, and the now even deadlier games is the most popular form of entertainment.

Prepare for challenging combat in a dynamic arena that changes for every encounter in this difficult, single player boss-rush game.

Developed in unity, and best experienced when played with a controller.

Team:

  • Dionysios Adamopoulos – Lead programmer, Designer
  • Robin Lundqvist – Producer, Designer
  • Maximilian Feig – Technical artist, Visual effects artist, Sound effects artist, Music, Designer
  • Isak Larsson – Quality Assurance, Designer
  • Björn Johansson – Programmer
  • Oliver Lincke – Environment artist
  • Adam Westeson – Character artist, Animator
  • Efrem Torrisi – Texture artist

MellowFizz

Mellowfizz is a cute 3D third-person single-player puzzle game made for PC. You find yourself in the town of Mellowfizz where you have to figure out what happened to the town’s water and save the inhabitants. Puzzle your way through the caves with the bubbles at your disposal in these physics-based puzzles.

Thesis on DiVA:

An A/B Study on applied learning theories to in-game tutorials: A case study on learning theory on the game MellowFizz

Team:

  • Gabriel Axelsson – Project manager
  • Adrian Hagerman – Graphics, Art director, Project owner, Game designer,
  • Martina Oyhenard – Graphics, Environment artist
  • Elina Peyda- Graphics, Character artist
  • Henrik Nilsson – Programming
  • Mario Palleschi – Programming, Game design,
  • Isak Larsson – QA, Level design