The department of Game Design at Uppsala University, campus Gotland
Category: Projects
Student projects are added irregularly and in no particular order. These are projects stretching back to 2002, from students in their 1st, 2nd and 3rd year and using vastly different tech. Thus; we recommend you use the tag cloud to the right to filter the projects you’re interested in!
Wonder Play is a tabletop role playing game aimed for kids. In Wonder Play you and your friends play as your own made up adventurer to seek glory and help the people.Together you will need to find what is needed to help them, you need to work together to overcome hardship and solve problems that arise during your adventures in the lands. Together you will have to come up with creative solutions to what lies before because not all encounters in the wilds will have obvious ways to overcome them.
Build your character, pick your adventure, plan your journey and roll some dice as you try to save the people of the lands.
Team:
Joel Ahlgren – Designer – Product Owner
Emilia Daniels – Designer
Tobias Holm – Designer
William Herner – Producer
Jihyun Lee – Artist
The game is a 2D two player coop jump puzzle game. The players play as animals trying to escape a flood by climbing up a tree. One player plays a night animal that can only see when they are inside the tree and the other plays a day animal that can only see when they are outside the tree. They need to guide each other through jump puzzles and obstacles when one of them can’t see.
Team:
Jesper Bergman – Product owner,
Kristina Stiskaite – Scrum master,
Alexander Sinn – Artist,
Songqiao Cai – Artist,
Merve Metinkol – Artist,
Hangning Zhang – Programmer,
Kaijun Wang – Programmer. facebook.com/SymbioTheGame/
Game developed for PC in Unity and using Photoshop, After effects, Maya.
Momentum Drift is a racing game with sharp, demanding corners. By temporarily disabling the grip the player can angle the vehicle before a corner, making it possible to take corners sharper than 90 degrees. The vehicle is able to stick to any surface, such as walls or ceilings, making you consider alternate paths through the track.
Choose from a range of characters, each with a unique machine that handles differently on the track.Take your vehicle to different environments and compete on tracks spanning a big stadium, the grand city, a lush mountainside and the dark and neon-lit underworld known as The Slug.
Team:
Erik Säll – Programmer / Designer/ Project Owner
Karl Wallsten – Producer/ Designer
Felix Wahlström – Artist/ Designer
Anders Taylor – Artist/ Designer
Leo Jansson – Programmer/ Designer
Eric Osana – Programmer/ Designer
Theo “TUK” Unland Karlsson – Designer