The department of Game Design at Uppsala University, campus Gotland
Category: Projects
Student projects are added irregularly and in no particular order. These are projects stretching back to 2002, from students in their 1st, 2nd and 3rd year and using vastly different tech. Thus; we recommend you use the tag cloud to the right to filter the projects you’re interested in!
In the game world, a Cthulhu evil comes to the farmland and asks you(the player) to provide more and more food in each month, otherwise, you will be the food. You have to figure out a way to survive!
Players can build their abilities in multiple ways, to collect enough fruits of plants, to survive in a hard time.
The target platform is PC and the game is developed by Unity.
Hop on an office chair and compete against your coworkers for the title of your office’s Lunch King! Crush your opponents in the 3D online multiplayer collection of mini-games Lunch Break. Choose and play any of the three mini-games with up to three other people.
Office Ball Football with a little office spirit, team up with another player, kick the football into the “goalposts” and score points against the enemy team; straightforward and simple mini-game to ease the players into the Lunch Break world.
Last Chair Rolling Everyone around you is your enemy, and what do you do with your enemies? You throw them out the window! Charge at your opponents and push them off the edge of the map, without falling off it yourself. May yours be the Last Chair Rolling!
Fries and Furious We risked getting sued over the title of this game and ending up in a life-long debt, so please try out our racing mini-game and win the title of the fastest office worker (no, this job title does not come with a raise, it will look impressive on your LinkedIn profile though).
Lunch Break was made using Unity + IDE, Blender 3D, Clip Studio Paint, Plastic SCM, Audacity and Jira. For the SFX, ready assets were used and appropriate credits are given in the game file. Lunch Break is currently only available for PC, coming soon to Steam.
Team:
Mikkel Jonas Sørensen – Programming & Product Owner
Play as blessed flying koi fish, and try to get as far as possible on an endless journey above the Japanese countryside. However, beware the numerous different obstacles you will attempt to avoid in this fast-paced cooperative game.
Photo: Ulf Benjaminsson / ulfben.com
Try to avoid the obstacles during your flight by blowing at the windmill matching the color of your koi in the game to generate some updraft to move the fish up. You can also press the button to make the fish go down quickly. Power-up bubbles appear from time to time, but be sure about using them before you enforce their effect on the whole flock. Flying solo might seem exciting, but overcoming challenges is easier and more fun with friends, so make sure to have one by your side, whether playing on PC or at the arcade booth. As long as one of you stays afloat, the game will go on.
Team:
Pietro Miglierini – Lead Game Designer, Project Manager
Octave is a rythm game that utilizes two ways of communicating the notes you are supposed to play to indicate what part you take in your fight against the invading evil force. You take on the role of a troll defending your magical forest from the evil fey queen, and the aestethic setting is medival fantasy. By changing the music, aestethic and gameplay between each phase the player feels part of the fight by defending/dodging the enemys notes and then attacking with their own. By having the villian center stage Octave puts great emphasis on reaction, animation and visuals to make the player feel like they are actively taking part in a musical duel.