Gummy Climbers

Gummy Climbers is a 2D local co-op puzzle action platformer where you and your friend take on the roles of two bouncy Gummy Bear friends, out on a hike through a candy filled world. To reach your end goal of roasting marshmallows on the peak of the candy mountain, you need to communicate, work together and combine your gummy-based abilities to overcome the various challenges you meet along the way. So what are you waiting for? Grab a controller and invite your friend over; an oh so sweet adventure awaits!

Team:
Rongkun Sun – Project Management, Concept Art & Lead Design
Carl Swanberg – Programming, Music, Sound FX
Jichao Zhang – Programming
Olivia Wang – Environment Art & Concept Art
Mustafa Alhamed- Character Art & Animation
Martin Zetterman – Level Design & QA

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Safe Cracker

“Safe Cracker” is a puzzle simulator arcade developed by Ocean’s Seven. It casts the player as an aspiring thief, whose goal is to infiltrate into the corporate offices and crack many of the various safes. Each safe is locked by three different types of puzzles, including a dial lock, electronic lock and a deadbolt lock. The progression is non-linear: the offices have the safe types randomized, as well as the codes/combinations. Additionally, the player needs to avoid getting caught while cracking safes.

Team:

  • Indre Grigaraviciute – Product Owner, Game Producer, Programmer
  • Nikita Krivosein – Programmer
  • Aleksandr Poliakov – Scrum master
  • Georgi Madzharov – Scripting
  • Christoffer Johansson – Quality Assurance, Sound design, Design
  • Kenny Hwang Chau – Art
  • Marcus Kajimalwendo – Art

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Pet

Play around with your own pet! Train your Pet’s skills and compete in exciting events, such as races and skill contests!

Team:
Ivan Kholod – Game Design & Programming
Teemu Laiho – Game Design & Programming
Florian Ritter – Character Art
Petrea Sigmunsdottír – Character Art
Leo Wognum – Music

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It Has Been Three Months

It Has Been Three Months takes the player into the world of Lou, whose phone they have just found. The interface of the game represents that of a modern day phone, allowing the player to enter Lou’s world through social media, photos and communication with her friend Cass. The player must use these tools to find out what happened to Lou before she went missing.

The game was developed with Unity, targeting PC platforms.

Team:

  • Dani Rizal – Product Owner and Writer
  • Nora Ekeblad – Producer and Writer
  • Rebecka Lewin – Programmer
  • Lovisa Walchshofer – Graphic Artist
  • Alva Wäppling – UI Artist

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