Get Meckt

Post apocalyptic world with scrap mechs battling for social status. The game was built using Unity 3D, Photoshop, 3D Studio Max, and Substance Painter.

Get Meckt on the Gotland Game Conference 2017 showfloor
Get Meckt on the Gotland Game Conference 2017 showfloor
Get Meckt on the Gotland Game Conference 2017 showfloor

Team:

  • Arnaud Mimoun- Project manager
  • Nickolai Valkov – Lead Programmer
  • Alex Östermark – Lead Artist
  • Petter Larsson – Lead Sound
  • August Ek – Game Designer
  • Christopher Fisher – Lead Technical

Somnium

Somnium is a 3D, third person puzzle game. In Somnium you play as a seven year old girl named Olivia who ventures inside her own nightmares where she conquers her fears with the help of her cat plushie named Leon. Leon helps her calm down and see the nightmare as something good for a while to help her continue her dream and make it better.

Awards: Somnium was awarded Best 2nd Year Project at the Gotland Game Conference 2017.

Team:

  • Madeleine Fjäll – Producer, Artist
  • Filip Zachrisson Hansen – Lead Designer, Artist
  • Marcus Quarfordt – Lead Art
  • Marcus Forslin – Lead Programmer
  • Anton Olin – Programmer
  • Anton Nordling – Lead Animator, Artist
  • www.facebook.com/somniumthegame

State of Wonder

State of Wonder was self-published through a successful crowdfunding campaign!

Construct and Conquer in this strategy card game! Build your city and train epic heroes to claim the throne in this city siege inspired game where battles span several in-game turns.

State of Wonder participated in Game Camp Visby where the team took home the grand slam €10000 euros to invest into their business as they see fit

Team:

Leaf Us Alone!

Leaf Us Alone is a two-dimensional action platformer. The player is a hungry red panda equipped with a leaf blower/vacuum-esque device trying to collect leaves for food. The player controls the game using a physical version of the device, and has to navigate levels by sucking up and blowing away objects in order to defeat enemies and overcome obstacles.

The game is created with the Unity engine.

Team:

  • Edward Leiman – Producer
  • Arvid Edström – Lead Sound Designer & Lead Technician
  • Jonathan Nitzan Andersson – Lead Artist
  • Lukas Fletcher – Lead Programmer
  • Ted Fristedt – Lead Game Designer
  • Alexander Konstantinidis – Project Manager
  • www.facebook.com/leafusalonegame/