The department of Game Design at Uppsala University, campus Gotland
Category: Projects
Student projects are added irregularly and in no particular order. These are projects stretching back to 2002, from students in their 1st, 2nd and 3rd year and using vastly different tech. Thus; we recommend you use the tag cloud to the right to filter the projects you’re interested in!
In Trust, you are two children trapped in a mysterious forest. For gameplay, human interaction is key. You need to work together to find your way out and overcome your fears by having constant contact with the other player.
Trust is developed in Unity, and the art in Photoshop. The artstyle is inspired by John Bauer and old fairytales.
Team:
Thea Falkenmark – Producer
Amanda Svensson Alavi – Lead Art
Joni Nikander – Lead Programmer
Niclas Nordberg – Lead Designer
Matti Johansson – Lead Tech
Gustav Larsson – Lead Narrative
Posted on - Comments Off on Adventures in Space and Slime Categories3D games Tags2nd year, GGC 2016
Adventures in Space and Slime is an open world, 3d platformer that engages players through exploration and creative puzzle solving.
You play as a trio of slimes who have suffered a teleporter accident and have been stranded in a perilous alien world.
Using combinations of each of the three characters’ special abilities and attributes, you must find and collect the scattered remains of your teleporter in your quest to return home!
The player overcomes challenges in the game world by swapping out which of the three characters they currently control, and recalling the others to the character currently being controlled, in order to make use of each of the slimes’ special abilities.
Adventures in Space and Slime at the Gotland Game Conference 2016
The game is created in Unity 5.4.3, coded in MSVS13, with assets created in Maya and 3DSMax.
Slumber is a game for smartphones and tablets which is designed to help the player sleep better. You play as a nudibranch exploring a large and interactive ocean inhabited by friendly fish and creatures. The visual style of the game is dark and avoids colours in the blue spectrum in order to help the player feel sleepy.
Peter Stråhle (Might & Delight) playing Slumber at the Gotland Game Conference 2016
Slumber on the Gotland Game Conference 2016 show floor