Skitters

It is a time-based top-down two-player game. You play as an avatar where the goal is to jump between platforms and collect the most points that are placed on a grid-like field under a limited period of time, while avoiding the opponent bumping into you. When the time is up, whoever has the most points wins the round.

Team:

  • Producer: Hannah Idén Gustafsson
  • Game Design: Andreas Mikko
  • Lead Programmer: Linus Eriksson
  • Lead Artist: Hanna Eriksson
  • Artist: Tove Ahlgren
  • Sound manager: Jonathan Lindmark

The game is built in XNA. The graphics are made in Photoshop CS5 and the audio and music are made in Reason 5.0 and Tracktion.

Runner

A fast paced 2D platformer where the player must use their push-powers to avoid obstacles in their race to the finish.

Runner is a game that focuses on quick and intense platforming. With a high-speed and the avatar’s push feature it becomes hectic for the player to jump between the platforms in the constantly scrolling level. The level continues as long as the player don’t fall off the map, score depends on how far the player makes it.

Team:

  • Johan Swebiluis – Programer
  • Herman Rödström – Lead Programer
  • Karl-Johan Thole – Lead Art & Designer
  • Johan Holm – Sound design, assisting Art & Designer
  • Felix Höglund – Assisting Art
  • Victor Thörn – Producer & Programer

SteamRunner

Harness the power of technology in this 4-player side scrolling racing game!

Absorb energy from the material you’re stepping on with your Special Shoes, they allow you to Jump, Rocket Slide and Wall Jump through the branching obstacle race course. Be the first player to reach the goal!

Utilizing an intuitive Flick Mechanic, the direction you flick the joystick directly translates to an in-game action: Flick Up to Jump; Down to Rocket Slide; Left and Right to Wall Jump. Your character starts out running with no signs of stopping, so make sure you maneuver around obstacles as efficiently as possible!

Branching pathways mean you’ll have to plan your route to obtain the highest speed – the higher up you are, the faster you run! But be careful, the higher paths are more difficult to run through. If you’re good enough to stay on top, you’ll be rushing past your rivals in no time!

Team:

  • Felicia Karlson Fredlund – Producer, Lead Programmer
  • Jean Manco – Lead Designer, Artist
  • Elias Abjörner – Lead Artist
  • Simon Andersson – Artist
  • Daniel Nilsson – Sound Designer, Programmer
  • Andreas Jansson – Programmer

Made with Visual Studio and XNA

Society of Mages

Have you ever wanted to push out someone in your high school class through the window of a wizard tower? At the Society of Mages, the teacher leaves the room and hell breaks loose. This is a 4-player versus where you build your own way on the go. Your goal is to push out your class mates from the tower as many times as possible before the teacher gets back.

Team:

  • Jens Berglind – Producer, Programmer
  • Kevin Berglund – Lead Programmer
  • Therese Pierrau – Lead Art
  • Pontus Fredriksson – Lead Game Design, Lead Audio, 3D Art
  • Emma Matson – 2D Art
  • Fredrik Borgman – Ass. 2D Art, Ass. Audio

We have built the game in Visual Studio, with XNA. The graphics is done in Photoshop, and the audio is made in Reason.