Fields of Glory (2011)

Fields of glory is a fast paced multiplayer action game that lets you assume the role of a champion in the latest blood sport sensation. Each match in the arena offers a deep and brutal melee combat experience based around dismembering your opponents. Outside of the arena you are able to fully customize your champion’s statistics and abilities with the use of advanced prosthetics.

Platform: PC
Development tools:
Microsoft Visual Studios 2010
Unreal Development Kit April Beta
Photoshop CS5
Flash CS5
3ds max 2012
Zbrush 4.0
Motion Builder 2011
Inkscape

Team
Gustaf Stark – Producer
Markus Mattfolk Stenberg – Lead Designer
Nehmo Tapio – Lead Programmer
Mattias Niiranen – Senior Programmer
Daniel Eriksson – Technical QA
Gabriel Sammens – Lead Artist
Otto Westerlundh – Senior 3D
Johanna Sandhammar – Artist
Robin Lundin – Artist
Love Gunnarson – Artist
John Svetoft – Artist
Fredrik Larsson – Artist
Matthew Chastney – Sound designer

Fabula Silvana

Fabula Silvana is a single player 2D platform based puzzle game with cute graphic where you control the environment with your hand as the controller. Your mission is to help the Plebies, a small wood people who lives in the forest, through the forest and into safety. As your help you have the brilliant shaman who can build useful equipment which you need to help the Plebies cross through the forest.

Team:
Kim Aava (Producer, graphic)
Alexander Lövgren (Lead designer, graphic)
Adrian Wirén (Lead Art, graphic)
David Almkvist (Lead Mechanic, programmer)
Tim Mårtensson (Lead Programmer, programmer)
Tobias Kry (QA, graphic)

Dino Bikers

https://www.youtube.com/watch?v=flqNA3S3Gxw

A classic arcade beat ’em up, in a world where evolution went topsy-turvy and dinosaurs evolved to build a civilization before man. Play as one of the dinosaur trio as they quest to take back their motorcycles from the thieving apes. Designed for co-operative gameplay, it’s best enjoyed with two friends in order to find and utilize all the combo attacks you can find. Programmed in C# and XNA Studio.

Team:
Karl Ljungberg – Producer
Filip Svensson – Lead Artist
Bjarne Lundqwist – Lead Programmer
Felicia Boman – Art Director
Rabi Afram – Senior Programmer
Hanna Ekström – Character Designer

Contingency

Contingency combines the precision of Real Time Strategy with Action games with a squad-based gameplay set in the near future. In the game, you take control of the squad leader of a guerrilla group fighting for their freedom against an oppressive force.

Gameplay

  • Tactical Action Game: Contingency combines the fast-paced shooting of the Action genre while retaining the tactical advantages of the RTS genre. You control your main-character with Action-game controls and can give orders to your three squad members like an RTS-game.
  • Guerrilla warfare: Use guerrilla tactics to combat military forces that greatly outnumber your own as you fight to take back your home!
  • Realism: Each feature, model and gameplay-element is designed and made with realism in mind. Not just looks but also how each element would function in real life.
    As such, very few elements have been abstracted, and that only due to making the game more enjoyable.

Contingency won The Award for Human Rights and Anti-discrimination at the Gotland Game Conference 2011.

Developed using the following tools
Unity 3
Visual Studios 2010 Professional
Autodesk 3DS Max
Adobe Photoshop CS4
Adobe Illustrator CS4

Team:
Jonas Lewis – Producer
Tove Jading – Lead Artist
Kakee Lau – Lead Animator
Youssef Khatib – Artist/Technician
Aydin Afzoud – Artist/Designer
Rasmus Löfling – Lead AI Programmer
Jonas Täng – Lead Programmer
Felix Thålin – Programmer/Web Master