Contingency combines the precision of Real Time Strategy with Action games with a squad-based gameplay set in the near future. In the game, you take control of the squad leader of a guerrilla group fighting for their freedom against an oppressive force.


  • Tactical Action Game: Contingency combines the fast-paced shooting of the Action genre while retaining the tactical advantages of the RTS genre. You control your main-character with Action-game controls and can give orders to your three squad members like an RTS-game.
  • Guerrilla warfare: Use guerrilla tactics to combat military forces that greatly outnumber your own as you fight to take back your home!
  • Realism: Each feature, model and gameplay-element is designed and made with realism in mind. Not just looks but also how each element would function in real life.
    As such, very few elements have been abstracted, and that only due to making the game more enjoyable.

Contingency won The Award for Human Rights and Anti-discrimination at the Gotland Game Conference 2011.

Developed using the following tools
Unity 3
Visual Studios 2010 Professional
Autodesk 3DS Max
Adobe Photoshop CS4
Adobe Illustrator CS4

Jonas Lewis – Producer
Tove Jading – Lead Artist
Kakee Lau – Lead Animator
Youssef Khatib – Artist/Technician
Aydin Afzoud – Artist/Designer
Rasmus Löfling – Lead AI Programmer
Jonas Täng – Lead Programmer
Felix Thålin – Programmer/Web Master

One Reply to “Contingency”

Comments are closed.