Slumber

Slumber is a game for smartphones and tablets which is designed to help the player sleep better. You play as a nudibranch exploring a large and interactive ocean inhabited by friendly fish and creatures. The visual style of the game is dark and avoids colours in the blue spectrum in order to help the player feel sleepy.

Peter Stråhle (Might & Delight) playing Slumber at the Gotland Game Conference 2016
Peter Stråhle (Might & Delight) playing Slumber at the Gotland Game Conference 2016
Slumber on the Gotland Game Conference 2016 show floor

The Slumber team won Best Presentation at the Gotland Game Conference 2016!

The Slumber team won <strong>Best Presentation</strong> at the Gotland Game Conference 2016!

Team:

  • Emil Elthammar: Music, Programmer
  • Evelina Foxberg: Producer, Artist
  • Sebastian Larsson: Lead design, Artist
  • Erik Lindgren: Lead code
  • Danielle Unéus: Lead artist
  • slumbergame.wordpress.com

Slumber is developed in Unity, using Maya and 3DS Max for the meshes and animations, as well as Photoshop for textures.


Robull Rumble

Robull Rumble is an two versus two player avatar based arcade game where one person on each team is assigned the task of steering their mechanical bull, and the other person is assigned the task as an repairman that tries to keep their bull alive by the use of percussive maintenance (Hitting stuff until it works again).

Each team fights one another by charging up their bulls’ speed to then launch themselves forward trying to tackle into the opponent’s bull whilst trying not to run into the arena’s surrounding walls as well as other obstacles.

Robull Rumble is programmed in Unity.

Team:

  • Emil Wahlund – Producer
  • Maximilian Bergström – Lead Design & Lead Art
  • Johan Persson – Lead Programmer
  • Tove Hende – Lead Tech
  • Emmanuel Hultkrantz – Lead Sound & QA
  • Jakob Sthillert – QA

F.R.A.U.S

F.R.A.U.S is a highly intelligent virus created solely to infiltrate rogue operations and companies to take them down from the inside. You play as the AI virus F.R.A.U.S. In the vertical slice you have been sent to infiltrate an underground research facility performing unethical and immoral research on human subjects.

F.R.A.U.S on the Gotland Game Conference 2016 showfloor

It is your goal to rescue the prisoners and take them to safety all whilst maintaining your cover within the computer mainframe. If you get discovered you will lose access to the facilities computer mainframe and be unable to rescue the prisoners.

F.R.A.U.S won the Almedalen Library Award at the Gotland Game Conference 2016.
The F.R.A.U.S team receiving the Almedalen Library Award at Gotland Game Conference 2016

Team:
Adam Salonen – Producer & Environment Artist
Morgan Nilsson – Lead Art & Character/Animator Artist
Andreas Lundmark – Technical Artist & Programmer
Ara Mohammad – Lead Designer & Level Designer
David Eliasson – Scrummaster & Programmer
Folke Stovring Nielsen – Lead Code & AI Programmer

Tools used: Unity, Blender, SourceTree, Microsoft Visual Studios

Slimy Blob Fighter

Slimy Blob Fighter is a 2-D arena fighter game for 2-4 players. Play as a slimy blob that can move not only along the arena platforms but also on the walls and hang from the ceiling.

Jump around in the arena, evade your enemies attacks and obtain power-ups that are used to kill the enemy blobs. Be the last Slimy Blob standing by eliminating your competition using either the power-ups or the environment!

Slimy Blob Fighter is a game being developed for the PC using Unreal Engine 4. Art is being made using Adobe Photoshop and Sketchbook.