Project Toyworld

Take on the role of a young boy as he journeys through the creative worlds he forms in his mind: don the knight armor and defeat the evil king, put on the hat (you know which one I’m talking about) and explore ancient ruins in search of lost treasures, fly through space with a jetpack and battle mutant aliens.

When a child’s imagination is the limit, there’s no telling where he’ll go next.

Team:

  • Karl Ljungberg – Producer,
  • Andreas Bergqvist – Lead Artist,
  • Anton Yxfeldt – Lead Programmer,
  • Alexander Eriksson – Level Designer,
  • Emil Ekeroth – 3D Art,
  • Marcus Christensen – Animator,
  • Emma Dickmark – Art,
  • Elise Fogelström – Art,
  • Johan Sjöström – Programmer,
  • Tobias Widsell Ehnfors – CGA Animator,
  • Emil Prosner – Composer

Tools:
Unreal Engine

Animation Cinema!

Animation cinema at the Gotland Game Conference 2011
Film requires big screen and big sound to be experienced properly. That’s why the animators of Gotland University hosts a fully pimped-out movie theater at the Gotland Game Conference.

The Animation Cinema is where you go to enjoy all the animations in one comfortable sitting; complete with air conditioner and free, fresh popcorns. 🙂

The show starts every half hour and is entirely free of charge!

Animation cinema at the Gotland Game Conference 2011

Army of One: W-URM#1


Army of One: W-URM#1 is a futuristic PC game, a 3rd person shooter which focuses on parkour in a combat vehicle. With a unique combination of fast paced action and body physics, the player takes control of W-URM#1, an experimental combat vehicle, to target and destroy enemy turrets.
By using the landscape to their advantage, the player can make their vehicle jump over valleys and shoot through tunnels, making every shot an action movie.

Tools: The game is built in Unity3D game engine, using tools such as Maya, 3DS Max, Blender, Visual Studio and Photoshop, to produce game content. All audio is produced professionally in Resolution Recording Studio in North Wales.

Team:
Huda Mahdi – Producer, designer, programmer
Sebastian Zakrzewski – Concept artist
Chris Chien – Concept artist
Ant Dickinson – Composer
Charlie Samways – 3D Modeler, 2D artist
Alvaro Arranz – 3D Artist
John Hjelm – 3D Artist
Makan Ansari – Texturer

Velo-citY

Velo-City is a 2d knockout-based vs game for the arcades. The game is being developed by MHD productions – a group of first year “game” students at Gotland University. The game is made in XNA (C#) for PC which is connected to an arcade cabinet.

Team:
Jakob Brozén – Producer
Anton Lind – Lead Designer
Christian Nilsson – Lead Artist
Alfred Skedebäck – Lead Programmer
Anders Andersson – Programmer / Q&A