Robull Rumble is an two versus two player avatar based arcade game where one person on each team is assigned the task of steering their mechanical bull, and the other person is assigned the task as an repairman that tries to keep their bull alive by the use of percussive maintenance (Hitting stuff until it works again).
Each team fights one another by charging up their bulls’ speed to then launch themselves forward trying to tackle into the opponent’s bull whilst trying not to run into the arena’s surrounding walls as well as other obstacles.
Robull Rumble is programmed in Unity.
- Emil Wahlund – Producer
- Maximilian Bergström – Lead Design & Lead Art
- Johan Persson – Lead Programmer
- Tove Hende – Lead Tech
- Emmanuel Hultkrantz – Lead Sound & QA
- Jakob Sthillert – QA