The department of Game Design at Uppsala University, campus Gotland
Category: Projects
Student projects are added irregularly and in no particular order. These are projects stretching back to 2002, from students in their 1st, 2nd and 3rd year and using vastly different tech. Thus; we recommend you use the tag cloud to the right to filter the projects you’re interested in!
Klättergetter is a board game for four players where you play as a goat trying to climb to the top of the mountain and obtain the shiny Golden Garbage Can. But beware of the other goats, as they can knock you down and steal the garbage can!
This game was made as part of an assignment during the course Advanced Game Design during the second year.
In Tamarrion the player takes the role of a might paladin whose only goal is to fight boss monsters which no other human could match. The player can customise items and spells in order to fit the game to their very own play style. By using spells provided by the gods, Tamarrion can unleash mighty special abilities to aid when all seems impossible.
Tamarrion (2016) on the Gotland Game Conference show floor
Team:
Camilla von Paykull – Producer/Lead Artist
Oskar Lidh Frykmark – Lead Designer
Sebastian Rosenblad – Lead Programmer
Måns Löf – 3D Art
Zlatan – Music
(Tomas Lindell – Programmer)
(Anthon Fredriksson – Programmer)
Built in Unity 5, 3Ds Max, ZBrush, Photoshop, xNormal, After Effects, Motionbuilder, Visual Studio.
Fruitality is a game where battle royal meets a fruit salad. Cute little pieces of fruit are thrown into a blender where everyone has to fight for survival. There’s not enough room for everyone and some must perish. Make your friends into smoothie through sabotage by messing with the blender settings or simply pushing them to their sweet demise.
The game is a 2D multiplayer arena brawler for PC, where you can play two to four players. Pick between four avatar fruits and fight your friends for survival in a active blender!
Fruitality at the Gotland Game Conference 2016
Platform: PC Tools: Visual Studio 2016 (C# with .NET framework), Photoshop, Illustrator, Unity 5.3, ELIAS Composer’s Studio
Sam and Nicole is an educational dating sim/visual novel about two girls in love. The game is intended to be supportive for young adults who are trying to figure out their sexuality, and educational for other people who do not know how hard it can be to be in a samesex relationship. The game is made in the visual novel engine Ren’Py.
Sam & Nicole at the Gotland Game Conference 2016
Awards: Sam and Nicole won Best Diversity Effort at the Swedish Game Awards 2016 and given a cash prize of 7000 SEK as well as two conference passes to Game Developers Conference in San Francisco.
Sam and Nicole-team on stage at the Swedish Game Awards 2016. (photo by Sebastian Bularca)
All the winner at the Swedish Game Awards 2016. (photo by Sebastian Bularca)