S(ea)lide of the Penguin

In this game you slide down a half-pipe and avoid obstacles by tilting the world, with an arctic theme. Your goal is to try get as far as possible before the time runs out without being eaten by a killer whale.
The game is in 3D made in unity and 3Ds Max, single player with a cartoonish style.

Team:
Emil Ekeroth – Producer
Emelie Bäcklin – Lead Design
Erik Lagnefeldt – Lead Artist
Anton Yxfeldt – Lead Programmer

Last Sake

We are Nexxus Studios, a group of five students that decided to make an animated short-film for this years GGC. The film is about a Samurai and a Ninja that are fighting over the last bottle of Sake.

https://www.youtube.com/watch?v=yOMA_mk7bl4

The software we are using in this project are; Photoshop, Zbrush, 3dsmax, Adobe Premier, Adobe After Effects.

Team:
Oscar Rolander: Producer, Lead 2D Artist, Music supervisor, Post-Production supervisor
Robert Kurki: Story writer, Camera supervisor, Lightning supervisor, Render supervisor
Evelina Norstedt: Lead Animaton Artist, Textures
Sara Svensson: Sound FX supervisor, Rigging
Ragnar Lindqvist: Lead 3D Charaters, Editing

House nr 6

House nr 6 is a horror oriented hidden-object game where the is given the task to find the belongings of a ghost so she can rest in peace. The ghost believes that the player is stealing from her and will eventually get upset enough to dispose of the intruder.

What differs this game from other hidden-object games is the limited source of light (a flashlight) and the panning environment which spans a whole 360 degrees.
In our lack of programmers we have chosen to make the game in XNA because of it’s simplicity.

Team:
Robin Callenberg – Producer
Fredrik Pettersson – Sound director
Andreas Lindgren – Lead Designer
Patrik Paez Dahlström – Art director

Froskur

Froskur is a team based multiplayer game. You will battle two versus two but the focus will not only be on controlling your characters while taking fast decisions. The deciding factor if your team succeeds or fails is how well you communicate and work together.

The battle takes place in a fantasy world inspired by Celtic and Norse Mythology. A world where you will have to take the role either as royal bodyguards protecting the prince or rabid werefrogs.

The two teams will have different objectives and controls so that after switching teams you have to master a new skillset while communication is still the key.

The game was created in XNA, using Photoshop and Mercury Particle Engine.

Team:
Teodor Granberg – Producer
Simon Nilsson – Lead programmer
Linus Nilsson – Lead Design
Martin Greip – Lead Art
Johan Törnlund – QA, Graphics and audio design.
Yossra El Said – Graphics
Kazuna Nakama – Music
Johanna Sahlstedt – Voice Acting