Terrene

Terrene is a fast paced, top-down roguelike shooter set in a futuristic sci-fi environment with a distinct low-poly flat-shaded artstyle and gameplay that guarantees a new experience each playthrough!

The game is developed using the Unity 5.0 engine.

Team:

  • Mathias Andersson – Producer, Programmer
  • Oskar Lilja – 3d artist
  • Kenth Ljung – Programmer
  • Johan Wittrock – Designer