Terrene

Terrene is a fast paced, top-down roguelike shooter set in a futuristic sci-fi environment with a distinct low-poly flat-shaded artstyle and gameplay that guarantees a new experience each playthrough!

The game is developed using the Unity 5.0 engine.

Team:

  • Mathias Andersson – Producer, Programmer
  • Oskar Lilja – 3d artist
  • Kenth Ljung – Programmer
  • Johan Wittrock – Designer

Clouds Below


Clouds Below was reviewed by Kotaku (“It’s Kinda Like The Wind Waker, But With Flying), and is available for download here.

Clouds Below on the Gotland Game Conference 2015 show floor

Clouds Below is a 3rd person puzzle platformer where you have the ability to control the wind. You will have to use these powers in order to solve puzzles of different kinds and to traverse a beautiful world set in a chain of mountains that pierce the sky high above the clouds.

Take the leap and spread your wings, a journey begins.

Clouds Below won Best 2nd Year Project at the Gotland Game Conference 2015.

Team:
Adam Wrange – Producer
David Peldan – Lead Programmer
Oscar Mohlin – Lead Design
Theodor Gerhamn – Lead Art
Alex Untoro – Creative Director
With credit to Alexander Skeppstedt for making the music featured in the game.

Made with Unreal Engine 4, Maya, Zbrush, Substance Designer and Photoshop.

BlastCat

BlastCat is a casual 2d sidescrolling action puzzle game for mobile platforms!

Evil aliens have invaded earth! They’ve seen all the cat gifs and youtube clips and decided cats are obviously the most precious there is. So, naturally, they’ve kidnapped all the cats and kittens on earth! Except for the main character – you play as a rocket launcher wielding cat on a mission to rescue all the kittens and defeat the evil aliens!

The game is developed using the Unity 5.0 engine.

Team:

  • Mathias Andersson – Programming, Design, Animation
  • Viva Ivarsson – Design, Graphics

Spirit Boom!

Spirit boom! is a 2D role-playing game for PC. Travel the world where man and spirit live together. Find the answers to who wants to destroy the harmony that exist between humanity and the world of spirits.

Made in Unity 5. Uses Photoshop to create animation and assets. Dialogue System from Unity asset store. Tiled map builder for creation of maps.

Team:

  • David Ferencz Pizarro – Producer / Game designer.
  • Martin Mattson – Lead Programmer
  • Viktor Kjellson – Lead Artist
  • Gustav Hässler – Lead Sound(SFX) designer
  • Esbjörn Holmerin Nord – Artist
  • Sebastian Bergström – Lead Dialogue writer
  • Robin Holmgren – part time dialogue writer