Tamarrion (2015)

Tamarrion is a hard-core action-RPG, boss killing game where the player fights as a paladin with abilities granted by the gods themselves.

Tamarrion is all about that feeling of accomplishing the impossible. The player fights huge boss monsters, each boss with their own unique mechanics. It is up to the player to tailor-suit their character in order to defeat the boss monsters, with a large combination of items and spells. Tamarrion is played with an Xbox 360 controller on a PC.

Tamarrion won Best Presentation</strong> at <a href="http://gotlandgameconference.com/2015/">the Gotland Game Conference 2015.” class=”wp-image-13984″/></a></figure></div>



<p>Tamarrion won <strong>Best Presentation</strong> at <a href=the Gotland Game Conference 2015.

Team:

  • Camilla von Paykull – Producer, Lead Artist
  • Oskar Lidh Frykmark – Lead Designer
  • Anthon Fredriksson – Lead Programmer
  • Mikaela Moberg – Artist
  • Måns Löf – Artist
  • Sebastian Rosenblad – Programmer
  • Tomas Lindell – Programmer

Tools: Unity 5, 3DsMax 2015, ZBrush, Motionbuilder 2015, Adobe Photoshop

Frog Climbers

EDIT 2016-10: Frog Climbers have launched on Steam! Team Crew has put a lot of work into the game since last year, check out the launch trailer at the bottom of this post.

You and friends play as rock climbing frogs, intent on reaching the top of the highest mountain. There’s only room for one frog at the top though, so it’s a race to the summit using whatever means necessary in order to become the most glorious frog climber.

Frogs grab each other and literally use their opponents as laddersteps on their way to the top. Coupled with the ragdoll physics, this makes for a lot of hilarious chaotic scenarios. Frog Climbers has been designed to encourage this player interaction as much as possible. The final result is a chaotic party game that leaves all players shouting as they try to beat each other in very close matches.

Frog Climbers won Best 1st Year Project and the Pwnage Award at the GGC 2015, as well as Best Execution in Design and Gamers Choice at the Swedish Game Awards 2015!

Team Frog Climbers receiving Best First Year Project at the Gotland Game Conference 2015
Team Frog Climbers receiving Best First Year Project at the Gotland Game Conference 2015
Team Frog Climbers taking home the Pwnage Award (best in show) at the Gotland Game Conference 2015
Team Frog Climbers taking home the Pwnage Award (best in show) at the Gotland Game Conference 2015

Team:

  • Semih Parlayan – Lead programmer
  • André Bengtsson – Lead art
  • Charlie Eliasson – art
  • Sebastian Larsson – Game designer

Additional help:

  • Johan Öhman – Music
  • Emil Elthammar – programming

Launch trailer:
https://www.youtube.com/watch?v=NpWKFIqClvY

Summit Chasers

Summit Chasers is a competitive jumping platformer where two players compete in a chase towards the top of a mountain. Brawl your opponent, collect rune stones, and smash through the environment all while avoiding the perils of the mountainside. Jump, grab and explode your way to the summit while leaving your rival behind!

Summit Chasers accepting the Cha-Ching Award (most commercially viable) at the Gotland Game Conference 2015
Summit Chasers accepting the Cha-Ching Award (most commercially viable) at the Gotland Game Conference 2015

Summit Chasers won the Cha-ching! Award (Most commercially viable) at the Gotland Game Conference 2015.

Team:

  • Tony Högye – Producer
  • Marcus Litholm – Lead Design
  • Emma Fredriksson – Lead Art
  • Axel Versterlund – Lead Code
  • Love Åkerlund – Tech/Code
  • Jens Berg – Sound/Code

Tools used: Unity 5, Adobe Photoshop, Paint Tool Sai, Visual Studios.

Drunken Pirate Escape

Drunken Pirate Escape on the Gotland Game Conference 2015 show floor.
Drunken Pirate Escape on the Gotland Game Conference 2015 show floor.

Row faster. Get drunker. Avoid shark…er. Gather rum. Beat your opponent. Be a pirate.

Drunken Pirate Escape is a two-player racing game designed for an arcade setting. Players engage in a race for their lives, rowing with the game’s joystick-oar novel input device, avoiding enemies such as sharks, navigating obstacles such as sandbars and coral reefs, and drinking rum to fuel their efforts.

Key Features:

  • Row using the game’s novel input device: the joystick-oars
  • Race against your friends, and try to hold the highscore record!
  • Experience the game’s Drunk effects

Drunken Pirate Escape on the Gotland Game Conference 2015 show floor.
Drunken Pirate Escape on the Gotland Game Conference 2015 show floor.

Team:
Pontus Hassis: Producer
Dee Majek: Lead Designer
Simon Lundgren: Lead Programmer
Adrienne Gunnarsson: Lead Art
Anders Schultheiss: Lead Tech
Danielle Unéus: Artist

Drunken Pirate Escape was made using MSVS 2014, Adobe Photoshop, SourceTree, Github, PaintTool SAI, and rum.