Grave Call

Grave Call is a conditional time-based, asymmetrical multiplayer game based on the communication between two players, one is buried alive and the other one is a police Dispatcher. A phone holds clues for the coffin’s location, which has to be identified before the phone battery runs out. Made with Unity.

Awards: Grave Call won the Innovation Award at Gotland Game Conference 2017 and was one of twenty games from around to the world to be selected for alt.ctl.GDC 2018. Check out their pre-GDC interview over on Gamasutra: Alt.Ctrl.GDC Showcase: Grave Call

Team:

  • Producer: Chiara Lorusso
  • Lead Designer: Mikael Mellros
  • Lead Programmer: Steven Kolankowski
  • Programmer: Leo Jansson
  • Lead Sound: Robin Gerndt
  • Lead Tech: Mohamad Saleh
  • Lead Art: Julia Eklund Granstedt

Refracted Fate

Refracted Fate is an adventure-horror puzzle game, in which you utilize your ability to shift between dimensions to overcome the challenges in your path. The challenges have multiple solutions, each gives rise to its own consequences.

The game is developed for the PC using; Unreal Engine, Maya, 3Ds Max, Visual Studio, Substance Painter, 3D coat and Perforce.

Team

  • Pontus Berglund – Lead Designer & Programmer
  • Ricardo Aranda – Lead Art
  • Oskar Kervefors – 3D Art
  • Sanna Lundberg – 3D Art

facebook.com/RefractedFateGame/

“Cunt Touch This!”, our sixth and final talk is in place

This talk will touch a particularly hot subject: The vulva. And by extension it will let us consider topics like pleasure, shame and embarrassment in gaming.

you never win ‘over’ the Cunt. You win <strong>for</strong> it.
you never win ‘over’ the Cunt. You win for it.

While games fetishise “fun” they still have a problem embracing subjects like intimacy, sex and pleasure as possible variants of it. Using the case of Cunt Touch This, a vulva-based tablet colouring game designed as a tribute to Tee Corinne’s iconic Cunt Coloring Book, Sabine Harrer will introduce the mechanics of the game and explore some of the “cuntroversial” responses it received.

For a quick taste of what’s in store, we highly recommend this interview by Jess Joho over at Kill Screen – A new game aims to reclaim one of our most taboo words – in which both Sabine and the ever amazing Andrea Hasselager reflect on their work in a flurry of cunt puns. 😀

Sabine is presenting Vulvas on the Tablet: Cunt Touch This at 15:00 on Tuesday 29/5. Sign up for a free visitors pass and come listen!

Yo, Bartender!

Yo, Bartender! puts you in the shoes of a modern day bartender mixing cocktails in a bustling city. Survive the night rush by mixing and serving as fast as you can while making sure you always have the orders right. Do you have what it takes to be a bartender?

Yo, Bartender! was built for PC using Unity and Photoshop.

Yo! Bartender! at the Gotland Game Conference 2017

Yo, Bartender! was selected for the 2018 alt.ctrl.GDC showcase in San Francisco, and the team were interviewed on Gamasutra – Alt.Ctrl.GDC Showcase: Yo, Bartender.

Dante Douglas over at Polygon met the teamat the Game Developers Conference, and wrote a little piece about Yo! Bartender.

Team:

  • Producer: Raoul Man
  • Lead Designer: Christian Bång
  • Lead Code: Jacob Lindberg
  • Lead Art: Alexander Sjöberg
  • Lead Sound: Jakob Hansen
  • Lead Tech: Alexandru Capşa
  • Programmer: Thomas Cairns