Aphelion

Aphelion is a Multiplayer 2D Shooter with 3D graphics made in the Unreal Engine 3. Its a fast paced search and destroy type of game where two small teams navigate through a level to destroy the opposing teams base.

Team:

  • Rabi Afram – Producer
  • Arnhem Lewis – Lead Design
  • Dan Kallin – Level Designer – Scripter
  • Jonas Pensjö – Lead Programmer
  • Felix Rönnholm – Lead Artist
  • Johan Forsberg – Animator – Artist
  • Rikard Holmberg – Art Director

Tools:
UDK, 3Ds Max, Topogun, 3D Coat, Headus UV layout, Mudbox, nFringe, Photoshop

The Elite – Special Forces

The Elite – Special Forces is a turn based strategy game set in modern day or near future. As a player you command a small Elite-squad of different classes, and you fight through varied missions to solve minor conflicts around the globe.

Team:

  • Anders Andersson – Spokesperson & Lead Programmer
  • Johan Danielsson – Level Design & 3D-Art
  • Simon Gunnarsson – Concept Art & 2D-art
  • Anton Lind – Lead Design & Programmer
  • Marcel Markov – Manager, Lead art & 3D-art
  • Alfred Skedebäck – Programmer & QA

Tools:  Photoshop, 3Ds Max

Odeum / Voodoo Nightmare

2D platform puzzle game where you can swing, jump, cut ropes, shoot out ropes to save your friends who have been taken by the puppeteer. Save your friends and escape the evil Puppeteer’s mansion. But beware, The Puppeteer is already on your trail, so be quick, or be caught.

Odium was exhibited at Gamex 2012 in Stockholm.

Team:
Anders Ekdahl – Producer
Olof Wallentin – Lead programmer
Hannes Freiman – Gamedesign
Alexandra Aasen – Lead artist
Johanna Brate Sjögren – Artist
Andreas Vannfält – Programmer

We are using SDL and OpenGL for rendering/input and Box2D engine to simulate physics in the game.

Unknown Entity

A fast paced 2D side-scrolling racing game with lane switching, fighting and power-ups with a Tron inspired theme.

Team:

  • Robin Powell – Producer, 3D Artist
  • Rickard Hagström – Lead Artist, 2D Artist
  • Elias Lundgren Kuosmonen – Lead Programmer
  • Max Barnell – Lead Designer, Programmer
  • Viktor Jönsson – 2D Artist
  • Jonas Selander – 2D Artist

This game is built in XNA, using tools such as Maya, 3DS Max, Visual Studio and Photoshop, to produce game content.