BlockDropper

BlockDropper is a game controlled by dropping colored cubes down a hole. We have an avatar that’s being chased by a big wall of fire. The goal of the game is to make the avatar survive for as long as possible by dropping blocks to help your avatar get past different obstacles.

Block Dropper in development.
Block Dropper at Gamex in Stockholm.

BlockDropper won the Innovation Award at the Gotland Game Conference 2012!

BlockDropper won the Innovation Award at the Gotland Game Conference 2012!
BlockDropper won the Innovation Award at the Gotland Game Conference 2012!

Team:

  • Johan Johansson Hjern – Producer
  • Rikard Swahn – Lead Graphic Designer
  • Annie Greenhalgh – Graphic Designer
  • Emil Bachofner – Graphic Designer
  • Daniel Palm – Game Designer
  • Gustav Smedberg – Programmer

The game is made for a modified arcade machine programmed in C-sharp and is in a isometric 2D world.

Project Toyworld

Take on the role of a young boy as he journeys through the creative worlds he forms in his mind: don the knight armor and defeat the evil king, put on the hat (you know which one I’m talking about) and explore ancient ruins in search of lost treasures, fly through space with a jetpack and battle mutant aliens.

When a child’s imagination is the limit, there’s no telling where he’ll go next.

Team:

  • Karl Ljungberg – Producer,
  • Andreas Bergqvist – Lead Artist,
  • Anton Yxfeldt – Lead Programmer,
  • Alexander Eriksson – Level Designer,
  • Emil Ekeroth – 3D Art,
  • Marcus Christensen – Animator,
  • Emma Dickmark – Art,
  • Elise Fogelström – Art,
  • Johan Sjöström – Programmer,
  • Tobias Widsell Ehnfors – CGA Animator,
  • Emil Prosner – Composer

Tools:
Unreal Engine

Gotland Game Conference 2012 coverage

Dealspwn: Sweden’s Hidden Gaming Powerhouse

All great games have to start somewhere, and Gotland University gives their students a truly great start. Nestled in a disarmingly picturesque Swedish island, this small yet breathtakingly innovative game design course grounds applicants in the theory, even the ethics, of how to create the next generation of games – but practically applies this knowledge from the get-go.

PowerGamer: Den ljusa framtiden

Högskolan på Gotland har sedan år 2001 utbildat och slussat ut Sveriges representanter i spelvärlden och dess forna elever hittar ni idag på DICE, Blizzard, Ubisoft, Lionhead och Massive.
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Under tre, med möjlighet för fyra år så går eleverna under utbildningen GAME igenom alla de utmaningar som de efter sin examen att möta ute i den faktiska industrin och ställs inför precis samma motgångar, problem och eventuellt segrar som deras färdigutbildade kollegor tacklar varje dag.
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Tillsammans så lyser lärarna och eleverna på GAME starkare än solen. Kontrasten som uppstår mellan Visbys tysta och lugna leverne och den sprudlande och levande miljön som huserar inne i Wisby Strand när GGC 2012 sparkats igång är chockerande.

SVT Östnytt

Riksutställningar visits Gotland GAME Conference

PowerGamer Video-montage

I en fet bonanza speciale har vi samlat några av de intryck som Joakim Sjöberg fick sig under sin vistelse på Gotland Game Conference 2012!

Booth Crawl!

“We’re past the point of no buss”, the Conference Producer informed the audience yesterday afternoon. “The point where – if I were to get hit by a buss, this thing will still happen. Thank you for coming and making this possible!”

The Gotland Game Conference 2012 is now a fact, and it had a great start. more t/k. 🙂