Spelföretagen – Gotlands spjutspetsindustri?

Meeting Gotland's Game Industry
Den snabba framväxten av Gotlandsbaserade spelföretag kan få stor betydelse för Gotlands framtid. Har högskolan lyckats med att utveckla en “hub” av entreprenörer kring spelutbildningen? Det kan förefalla så, men vad krävs för för att spelföretagen ska stanna kvar och utvecklas och därmed bidra till öns ekonomi?

Paneldeltagare:
– Stefan Person, Tillväxtenheten – Region Gotland
– Rickard Elgán, Högskolan på Gotland
– Max Tiilikainen, Meow Entertainment
– Phillipe Bolay, Out Of Bounds
– Robin Flodin, Zeal Studios
– Johan Zillén, Science Park Gotland

Moderator är Johannes Wadin – alumn från spelutbildningen med gedigen erfarenhet ifrån den internationella spelindustrin, och nu senast grundare av företaget Tapeduck.

English description:
Gotland – a chunk of Sweden separated from the mainland by some quantity of Baltic Sea – can be a fairly isolated base of operation. The game education bring competence and continuously produce promising student start ups that could have a tremendous impact on the future of the island. But how do we enable this talent to stay on the island after graduation?

We’ve invited some of the local game companies and other parties interested in an industrious Gotland to talk indie development, start ups and how we can make Gotland a game developers Mecca.

Panel:
– Stefan Person, Tillväxtenheten – Region Gotland
– Rickard Elgán, Högskolan på Gotland
– Max Tiilikainen, Meow Entertainment
– Phillipe Bolay, Out Of Bounds
– Robin Flodin, Zeal Studios
– Johan Zillén, Science Park Gotland

Moderator is Johannes Wadin – former GAME-student with experience of the international game industry and founder of Tapeduck.

Adventure League

Adventure League at GGC 2011

Join the Adventure League today, in our grand ambition to explore the entire world!

Our brave Adventurers work day and night to seek out and explore every deep cave and ancient temple imaginable. The findings are reported back to our
Headquarters where everything is properly documented and indexed in our huge archives! But the far corners of the unexplored world are no safe places for our Adventurers! Many dangers lurk on the path to knowledge and enlightenment! Are you ready to step up to the task and carry our flag throughout the entire world as a proud Adventurer?

What is Adventure League?
Adventure League is a Four player game where you play the part of an employee in the League. Together with three friends you equip yourself with items that can help you explore the ruins of ancient civilisations. In these ruins you will encounter traps and puzzles that needs to be solved to adventure forth. But you can’t do it alone, many of the traps and puzzles needs the entire group to cooperate to be solved. So gather up a group of friends and head out for adventure!

Some of the programs we have used for the making of Adventure League are UDK, 3Ds Max and Photoshop.

Visit our website for more info

Adventure League Poster

Awards: Adventure League won the Pwnage Award at Gotland Game Conference 2011.

Team:
Marcus Petersson – Producer
Niklas Hallin – Artist
Alexander Lusth – Artist
John Friederich – Sound and technical
Per Lingvall – Technical
Johan Sköld – Programmer
Erika Andersson Porath – TBD
Alexander Karlsson – Music and programmer

Carnage

Carnage is a fast paced turn based board game for up to 4 players. Blood and oil sprays the track when crazed drivers with machines of stained steel and rusted plate do battle.

The game started life as a computer game, but our paper prototype turned out so good we scrapped the code and went straight for cards!

In this race there is only one rule: Anything goes! Players are encouraged to do everything they can to win. Ram the other drivers into traps, shower them with bullets and smash them into the arena walls in order to make it over the finish line first. Either that or you make sure that no one else makes it across the finish line at all.

Each turn only last 10 seconds so you will need to think fast in order to outsmart the opponents.

The artwork is made using Photoshop, Illustrator and 3Ds Max.

Team:
Christoffer Akterin – Lead Artist & Render
Joakim Andreasson – Lead Production & Layout
André Apelqvist – Artist
Juan Carlos Pizarro – Lead Design & Artist
Viktor Lundmark – Event & Presentation
http://www.CarnageTheGame.com

The Bad Boy

The Bad Boy is a CG animated promotion video for R&R Production. ‘The Bad Boy’ features a typical lone wolf traveling through the Arizona desert.

The Bad Boy is a CGA2 production directed by Robin Iwarzon Erlandsson and Robin Elgström. Programs used to create The Bad Boy are 3D Studio Max 2011, Adobe Photoshop CS5 and Motionbuilder 2011.

Team:
Robin Iwarzon Erlandsson – Director
Robin Elgström – Director

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Gas station

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Cacti

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