Gaming för Alla, Uppsala

Today we traded Campus Gotland for Celsiustorget in Uppsala and joined Gaming för alla – a public celebration of games, play and the communities that form around them.

And “for everyone” really was the point. Throughout the day, the square filled with children, parents, experienced players, curious newcomers and people who simply stopped to see what was going on. Games became a reason to meet, talk, compete, cooperate, ask questions and try something unfamiliar.

That is also a pretty good description of why we think games belong at a university.

Games are deeply embedded in contemporary culture. They are entertainment and art, but also technology, social spaces, businesses, communities and ways of exploring ideas. Understanding how they are made, how they work and what they do in society means approaching them critically and creatively – through design, programming, art, production and research.

Pelle took to the stage during the afternoon to talk about exactly that: how deeply games are woven into human society, why they deserve serious academic attention, and what we do with them in education and research at Uppsala University’s Department of Game Design.

Meanwhile, the booth offered the more hands-on version.

Visitors could meet our students, talk to teachers and developers, ask about studying game design at Campus Gotland – and, most importantly, play some games. Our students brought Excava, Stick Together, Word Race, POSER, Essom and Hamla to the square.

For us, opportunities like this are an important part of what higher education in games can be. Games should not only be discussed inside classrooms, laboratories or industry conferences. Bringing student work into a public space means putting ideas in front of people with entirely different backgrounds and experiences – and giving our students the chance to see what happens when their work meets an audience outside the university.

A very large thank you to all the students who gave up part of their weekend to bring their games, demonstrate them, answer questions and represent the department. And thank you to everyone who stopped by the booth, played something, listened to the talk or simply came over for a conversation. Meeting you is what made the trip worthwhile.

Finally, thank you to the organisers of Gaming för alla for inviting us and for creating a space where games could be approached as something open, social and genuinely for everyone.

Now, back across the Baltic – with slightly tired feet and a lot of good conversations to bring home with us. 🙂

Want to take games further?

If exploring what games can be sounds like your kind of thing, come join us in Visby. At Uppsala University’s Department of Game Design, we study and create games through design, programming, art, production and research.

Explore our programmes and join us at Campus Gotland

The GGC 2026 Winners


Best in Show: Stick Together
Best Visuals: Poser
Best Audio: Immanence
Best Level Design: Stick Together
Best Storytelling: Laira Cut Me Open
Best Arcade Experience: Intern-Stellar Service
Best Game Design: Excava
The Unity Award: Immanence
Jury Spotlight: Calypso-1, Butterfly Reflections, Ferrum,
Public Choice: Immanence
Student Choice: Ferrum, Immanence
Almedalen Public Library Award: Excava
Almedalen University Library Award: [INSERT GAME HERE]
Extra-Extra-Ultra-Special-One-Of-A-Kind-Award 2026: Olle Jansson

Calling All Alumni: Share Your Post-Graduation Journey

The Higher Education Video Game Alliance is running a new international survey to understand how game-dev graduates are doing after finishing their studies. So to all former GAME-students still reading here, if you have 15–20 minutes to spare, please consider filling it in and helping out the research community.

There are some small perks too: the first 200 eligible respondents get a $5 Amazon gift card, and everyone who completes the survey before November 30, 2025 is entered into a draw for five $50 gift cards.

Survey link is here!

Your responses help HEVGA advocate for better programs, funding, and support for future students. Thanks for taking part!

From Playfulness to Preparedness: Financial Crisis Simulations

Join us at Gotland Game Hub (GGH) this Wednesday for a talk by Mikael Wendschlag, Researcher at the Department of Economic History, Uppsala University.

🗓 When: Wednesday, 13:00–17:00
📍 Where: H-Building, Campus Gotland (Strandgatan 7, the Old Residence)

15:00 – Short Talk:
“From Playfulness to Preparedness: Playable Interactive Simulations for Financial Crisis Resilience”

Mikael’s talk is part of the seminar series at the Focus Area of Games and Creativity, Gotland Research Forum. It explores how an online financial crisis game is being developed to be fun to play while also:

·       Training financial system stakeholders in crisis management

·       Testing regulatory frameworks

·       Serving as a learning tool in higher education

This talk highlights a new collaboration between Mikael and researchers Eliel Camargo-Molina and Lina Sörs Emilsson at the Game Design Department, combining financial research, digital interactive design, and playfulness to explore crisis preparedness through playable simulations.

Program Highlights – Nov 19 at GGH:

·       13:00 – Doors open: Coffee, snacks, networking, and game demos

·       15:00 – Mikael Wendschlag’s talk

·       15:30 – Open Mic: Share your projects, ideas, and experiments

·       17:00 – Wrap-up: Leave inspired and energized