Whack-A-Bro

Standing in front of each other over a campfire, these former enemies have now found out that they have bigger issues when the sun passes the horizon, they must work together together to keep the campfire lit by using the most literal interpretation of the stone age-old adage “If it’s not working, have you tried hitting it?” to keep the fire alive so they can see their enemies in the cold night. Still having some conflict the paleolithic pals channel their hatred into squashing the bugs landing on eachother, with their club. Whilst in the magic circle the players will take their turns in this stone age high-action screenless game to hit the buttons located on the other players’ vest lit up by LED lights in a high action environment, sometimes being interrupted by the campfire going out. Restore safety and get back to bug squashing.

Team Whack-A-Bro:

  • Kjell Sandro Kolterjahn
  • Emil Popovic Jägtoft
  • Juan Gutierrez
  • Jesse Wilson
  • Max Schaffer
  • Ladan Roohian
  • Ella Andersson
  • Cristian De Santis

Up the Mountain

The game features 3 puzzles, each with unique mechanics and at least two solutions. These solutions are representative of one of the two factions that are competing to win the favour of their god. The player will randomly become part of one faction at the start of the game, but otherwise retain the same abilites. This will be used to evaluate whether the player’s faction has any effect on their approach to solving the puzzles. The project will most likely be mechanically complete, but not visually impressive. The aim is to test the playability of the project and collect data for our thesis.

Photo: Ulf Benjaminsson / ulfben.com

Thesis on DiVA:

Analysing the impact of the Proteus effect in a first person puzzle game

Team Three Peaks:

  • Márton Bodrog
  • Kenan Muhamedagic
  • Ziwei Wang

To Save a Soul

To Save a Soul is a 3D, stylized, from a 3rd person perspective, adventuring puzzle game played on PC. The story takes place in Limbo, with the heir of limbo as the main character. The game will feature heavy themes and create a moving story with a player choice at the end. You as the heir will venture into the memories of souls that are just at the brink of death. In doing so, you will create a connection with the souls, understanding their fears, joys, regrets, and loves. In the end, you will have to make a complex ethical decision about what is right or wrong. Trying to restore the balance and where the echoes of the past meet the possibility of the future.

Photo: Ulf Benjaminsson / ulfben.com

Team Solace Interactive:

  • William Palm
  • Lilly Ahlqvist
  • Claire Delhomme
  • Aaditya Kalluri
  • Hongzhe Yang
  • Alexander Hessler
  • Soabiba Soad
  • Nea Gunder Lantz
  • Klara Hellström Eriksson
  • Philip Ågren Oskarsson