Sjoerd De Jong has been here for the past five days and taught our second year game students everything about the Unreal Development Kit. Sjoerd has been working with the Unreal Engine since 1999. He’s been involved in the development of five commercial Unreal Engine titles, has authored two books, released a training video and runs the worlds largest Unreal Engine 3 tutorials website! Add to this his five very large non-profit projects and more than 30 award winning Unreal levels and Sjoerd “Hourences” De Jong can safely claim to be an expert level designer and environment artist!
Gotland Game Jam (Spring 10)
In a collaborative effort between GAME students and staff, we set up the motion capture studio to host our third local Game Jam this weekend.
A Game Jam is an event where game developers meet and compete in creativity and experimentation. Every Game Jam have a unique set of rules and constraints for the developers to work within – and it is amazing to see how diverse and unique the games turn out be. We were 8 teams in total, with some members participating over the internet, producing some marvelously quirky creations in just under 48 hours.
Level Design with Sjoerd De Jong
Sjoerd De Jong has been working with the Unreal Engine since 1999. He’s been involved in the development of five commercial Unreal Engine titles, has authored two books, released a training video and runs the worlds largest Unreal Engine 3 tutorials website! Add to this his five very large non-profit projects and more than 30 award winning Unreal levels and Sjoerd “Hourences” De Jong can safely claim to be an expert level designer and environment artist!
Hourences is visiting us next week for a week long workshop in the UDK! The workshop is reserved for SIM2 programmers and graphics, as a part of your Level Design course.
Time: Mon – Fre, March 1st – 5th, 08:00 – 18:00
Location: TBA
Goals for the week:
-Fully playable level in general
-Has some kind of gameplay valuable (needs a layout – not just a flat space…)
-Supports bots, and has weapons and such
-Actually resembles something (a building or landscape – not simply a bunch of cubic shapes)
-Needs at least one door and one elevator, and two scripted events.
-Needs to have a sky visible, with sunlighting.
-Needs at least one self-made particle system
-Needs at least one self-made material
-Needs to make use of both Meshes and Brushes.
-Needs at least one pool of water/lava/some other liquid
Form & Design: Speldesign – en interaktiv konstart
The local magazine Form & Design did a two page writeup on our education and the subject we love.
Form & Design: Speldesign – en interaktiv konstart (machine translation)