BLOmma

BLOmma is four player arcade game, heavily inspired by Pong and Breakout. You score by smashing the ball into into the bump bar guarded by either one of your (up to) three opponents.

BLOmma at the Gotland Game Awards 2008

Unlike Breakout and Pong BLOmma allows you to move your paddle over the entire game area, and even rotate it (this is why there’s two joysticks per player)! Obstacles spawn in the center of the playing field, which allow you to bounce the ball, catch powerups and set off chain reactions.

BLOmma was awarded “Best Arcade” at Gotland Game Awards 2007, and was nominated in the Swedish Game Awards 2007.

Website: http://www.swaggeringmonkey.com

Orvar Säfström playing Blomma at the Swedish Game Awards 2007
Orvar Säfström playing Blomma at the Swedish Game Awards 2007
Yosh & Kajfa Tam (Yokaj Studio) playing Blomma at the Swedish Game Awards 2007
Yosh & Kajfa Tam (Yokaj Studio) playing Blomma at the Swedish Game Awards 2007

Power Behind The Throne

The Power Behind the Throne is a strategic family game. It takes place in a castle. In the castle there is a king, and that king has four advisors. But the king’s economy isn’t what it used to be, and he has now made the decision that within five years he’ll fire every advisor except for one. The players will take on the role as an advisor each, and try to get as much influence as possible before the five years have passed. The one that has the most influence over the king in the end is the one who gets to keep his job.

Darkest Escape

Albertina Sparrhult and Daniel Johansson presenting Darkest Escape at the Gotland Game Awards 2007

Darkest Escape is a game played entirely without visual feedback. With surround sound headphones the player is tasked with navigating the complete darkness of a powerless space station, trying to find out what has gone wrong and how to fix it before they run out of oxygen. … as it turns out, they might not be alone in the dark.

The astronaut is wearing an EVA suit with thrusters, which the player control via joysticks built into the arm rest of the arcade.

Darkest Escape on the Gotland Game Awards 2007 showfloor
Darkest Escape on the Gotland Game Awards 2007 showfloor

Team:
Daniel Johansson, Producer
Björn Berggren, Lead Programmer
Simon Kappel, Game Designer
Albertina Sparrhult, Visual Packaging / Design
Peter Sjödin, Research
Andreas Malmberg, Programmer
Jakob Tanentsapf, Sound Programmer