We are super excited to be running Fair Play Jam in collaboration with Outi Laiti. This 3 day game jam is all about growing game design skills in fairness, cultural sensitivity and racial equity 💖🎮
It’s open for all levels and types of game formats, and it features free training and mentoring by anti-racist experts!
Odin’s Defense’s core gameplay takes place in a Story Mode campaign across 5 biomes. Play as Odin’s son, Vidar, and lead your allies across this fantasy world, vanquishing wave after wave of enemies from slimes, to spiders, to skeletons and more!
Odin’s Defense at the GGC 2024Odin’s Defense at the GGC 2024
The game combines 2D and 3D elements to create a top down tower defense experience with a twist. Instead of upgrading towers, Odin’s Defense encourages you to equip towers with powerful items to create unique builds and combinations to defeat enemies. The game places heavy emphasis on choices and narrative to keep players engaged and to ensure replayability. No single playthrough will look the same!
Imagmination is a chaotic couch co-op platformer game for three to four players. During a sleepover, you and your friends must work as a team to find all the cookies scattered around the house. The quest becomes more exciting when your imagination comes into the picture, turning the rooms into adventurous worlds where the ground is covered with rising lava!
Use gadgets with unique abilities to help your friends avoid the rising danger and quickly progress through the rooms. The goal remains the same – chocolate chip cookies!
And remember, under no circumstances – do not touch the floor!
We’re excited to share with you the Game Design Master’s Symposium Schedule! The symposium features short summaries of the research performed by our master students, intended for a general audience.
Please stop by, support your peers, and learn about the quality work happening in our Master’s programme!
Date: Monday, June 3 Time: 16:00-18:00 Location: Rosa Huset, Visby
16:00-16:10: Hao Liu and Ya Gao, “Understanding Death Stranding through the Lens of Semiotics”
16:15-16:25 Maria Jose Espinosa Chueca and Hannah Maria Meijaard, “‘I think you are the better version of me, and I hope I’m headed that way’: An Exploratory Qualitative Approach to Comparing and Analyzing Immersion into Character in Dungeons & Dragons 5E and Baldur’s Gate 3”
16:30-16:40 Daniil Kovalenko and Guus van Tilborg, “Crossing Paths and Impactful Bonds: Exploring Player-Character Relationships in Animal Crossing and Genshin Impact”
16:45-16:50 Christian Matte, “Proceduralisation as Stratification and its Effect on the Persuasiveness of Procedural Rhetoric”
17:00-17:10 Oluwafemi Adewunmi, Sahashransu Gouda, and Zhechao Song, “Gamification for Community Involvement: An Explorative Research; Case Study of Gotland”