Amelite

Amelite is available on Steam

Amelite is a 2D platformer that will challenge your creativity in this new take on a classic genre. Create your own path as the power of drawing platforms is in YOUR hands.

Find yourself at the bottom of an abandoned and mystical tower, overgrown by dangerous crystals. With the help of a peculiar creature, climb your way to the top through an ever challenging environment, and find your way home. Leap over gaping holes, block incoming projectiles, or wall-jump in tandem with your own walls. Amelite is a game packed with creative challenges, and every player is free to make their own solutions! 

This game has been developed for PC, and using a mouse is highly recommended. The game is also compatible with drawing tablets. 

During the 2021 Gotland Game Conference Amelite won Best In Show, Best Game Feel, Best Level Design and Best Presentation.

Team:

  • Oliver Lincke – Director, Environmental Art
  • Sabina Hallmén – Producer, Narrative, PR
  • Amanda Östman – Assistant Producer, SFX, VFX
  • Cédric Le Therisien – Gameplay Design, Level Design, QA
  • Pontus Canholm – Programming, Level Design
  • Fabian Larsson – Programming
  • Frida Björnfot – Art Direction, VFX & Rendering
  • Erik Börjesson – Animation, Storyboards
  • Sander Wellmar – Music

Ortus

Explore a new alien world with your boat.

Ortus is a 3D exploration-driven puzzler developed for PC using Maya and Unity. Solve puzzles using plant DNA in order to leave a massive water cave system and uncover what happened to the species that used to live there. Navigate the cave using your boat but also by foot. If you want to be immersed in an atmospheric environment whilst uncovering the lost knowledge of an alien race in a puzzler this is the game for you.

Team:

  • George-Gabriel Rentia – 3D Artist
  • Elian Rowan Morgana – 3D Artist
  • Caroline Johansson – Concept Artist
  • Dominykas Jecius – UI & Concept Artist
  • Ivan Kholod – Programmer
  • Teemu Laiho – Programmer
  • Mingxiao Jiang – Programmer
  • Irma Andersson – Project Manager & Artist
  • Jonathan Persson – Project Manager & Level Designer
  • Leo Wognum – Music

A Crow’s Quest to World Domination

A 3rd person 3D game about an evil crow that wants to rule the world. You can also poop! Have you always dreamt about playing a game as a power-hungry crow set to take over the world? If yes then this is just the game for you! The first step in your quest for world domination is to get rid of the humans plaguing the park where you’ve established your base of operation. Caw, poop, and peck at their heads in order to collect their skulls and claim the land that is rightfully yours! Soon the world will be at your… feet?

Team:

  • Sofie Magnusson – Product Owner & Level Designer
  • Ioana Parosu – Producer
  • Elin Hage – Lead Programmer
  • Klara Pranke – Lead 3D Artist
  • Oliver Rågmo – 3D Environment Artist
  • Ziren Nichakarn Meesamer – 3D Character Artist
  • Daniel Lagnebratt – QA & Sound Designer

Urskog (2021)

A relaxing first-person puzzle game in which you explore a painterly stylized forest, using powers to solve puzzles and to discover the secrets of the forest.

Immerse yourself in this first glimpse of the painterly stylized forest level of Urskog, a relaxing first-person puzzle game where you solve puzzles using the powers of the elements to solve puzzles: in this level the Wind Power.

This is the beginning of a journey to the depths of a mysterious forest. Take your first steps into the forest and explore the meandering rivers, the deep caves, and the rolling hills. What secrets does the forest hold? Where will the spirit animal lead you? Look inwards and use your intuition to find the first clues about the mystical adventure that lies ahead…

From last year’s Gotland Game Conference 2020 vertical slice of Urskog, the team has been developing the full game concept of Urskog, and now created a pre-alpha version of the first level.

Team:

  • Johannes Burström – Technical Artist, Level Designer, Lead Graphics Artists
  • Frida Grahn – Animator, Graphics Artists & Music Composer
  • Amanda Backlund – Graphics Artists, Sound Design 
  • Marika Ohlsson – Level Designer, Sound Design
  • Emil Gårdh – Programmer Gameplay
  • Jari Hanski – Programmer Gameplay
  • Pontus Jakobsson – Project Management, Sound Design