Department newsletter #3

This is the third of six newsletters that are created for all staff and students active at the Department of Game Design, three issues per semester. Staff can review the newsletters on the Staff Portal to receive more details there. Students are welcome to submit news, too, so send your news to: gamedesign [at] speldesign [dot] uu [dot] se.

UPDATE 2019-11-21:

Another former students has applied to come and talk at the Alumni Days. Might & Delight lead programmer Jens Berglind will give a design talk outlining their studios approach to designing chill- and emphatic games. The studio is perhaps best known for Shelter 1 and Shelter 2, Meadow and is currently running a kickstarter for their new game; Book of Travels.

The full line-up so far:

You get to meet them all at the Alumni Days on Campus Gotland, 5-6th December.

Remember to sign up for the pitch practice!

Grave Call won Audience Award at Play19 in Hamburg

Grave Call got invited to exhibit at the Play 19 festival in Hamburg this weekend, and they came home with the Audience Award!

Curious about what else GAME students have won? Check out the award database! It lists all awards won by students from the Department of Game Design – international, national and regional. Alumni of the Year is listed separately (as is the alumni statistics – if you want to check out what type of jobs our students end up in).

Dr. Jeffrey Wimmer: Games as third places revisited

Guest lecture on Wed, 15:30, F25!

Apologies for super short notice, but this is well worth your attention! Dr. Jeffrey Wimmer is visiting us from University of Augsburg and giving a talk. Feel free to attend.

Games as third places revisited

Some authors claim e.g. that the mediatized “playgrounds” of massively multiplayer online role-playing games (MMORPGs) have the potential to establish social capital, and hence provide an opportunity for social involvement and participation (e.g. Steinkuehler/Williams, 2006). Following this approach, under specific circumstances, the mediated und ubiquitous worlds of current mobile games (a current popular example is Pokémon Go) can be understood as a form of ‚social media’, creating new socio-culturally and politically relevant spaces for interaction, which Oldenburg (1991) calls a third place (see for an empirical pilot study Wimmer 2014). Building on this the lecture looks theoretically as well as empirically at how the – intentionally non-political – participatory processes of mobile gaming are (not) being transferred into participation and engagement in other domains of social life.

References:

  • Oldenburg, Ray (1991): The great good place. New York.
  • Steinkuehler, Constance & Williams, Dmitri (2006): Where everybody knows your (screen) name: Online games as ‘third places.’ In: Journal of Computer-Mediated Communication, 11 (4), article 1.
  • Wimmer, Jeffrey (2014): „There is no place like home”. The potential of commercial online gaming platforms for becoming third places. In: Quandt, Thorsten/Kröger, Sonja (Hg.): Multi.Player. Social Aspects of Digital Gaming. London: Routledge, 111-123.

My First Jam 2019

Last Friday we held our annual introduction game jam at the Department of Game Design.

A game jam is a playful challenge to design and prototype games in a short timespan. The model is similar to that of a hackathon, where participants have a limited amount of time to work on a project using an iterative design process.

In addition to some rapid prototyping and development, My First Jam aims to:

  • let all our students hang out and get to know each other,
  • mix students up so everybody meets- and work with new people.

117 students and faculty joined up to create games for a day, and 18 games were delivered! (all games are available to download from the Facebook Event page)

After a couple of hours of pizza and playtesting, all the counts had been voted, and the list of nominees were:

Most Fun:

  • We Hate Babies
  • Chef Onion
  • Gotta Catch ’em Full

Best Interpretation:

  • Fly Trouble
  • Fog U
  • Cry Baby Fly

Best Execution:

  • Tear Monster
  • Fly When Cry
  • Ze Fallen

Winners:

  • Most Fun: Gotta Catch ’em Fall
  • Best Interpretation: Cry Baby Fly
  • Best Execution: Fly When Cry

Congrats and well played, everyone!

Visit the Facebook Event page for all the games, and to see more photos from the event. 🙂