Mechropolis is a first person action puzzle game set in the ruins of a lost civilization. The only remaining lifesigns are small rusty robots carrying out the orders of their long gone masters. Fuse the robots together and exploit their new abilities and properties to overcome the challenges of Mechropolis.
The game is developed using the Unity engine, along with a number of plugins to enhance productivity.
Mathias Andersson – Producer, Level Design, Programmer
Viva Ivarsson – Designer, Artist
Kenth Ljung – Programmer
Ylva Ljungqvist – Artist, Art Director
Petra Medin – Artist
Frida Svensson – Artist, Animator
Simon Wulf – Designer, Programmer
Scout your path, choose your equipment wisely, because one hit can kill…
Be prepared to get Sneaky in this mobile based stealth game.
Sneaky Ninja is a Mobile based stealth puzzler developed with Unity.
Your goal is to sneak into a compound, get what’s needed, and sneak out.
Correct choice and usage of a variety of tools and planning every move is critical to success!
Johan Wittrock, Producer, Programmer
Kristoffer Johansson Artist – 3D and 2D
Anna Rönnback Artist 3D and 2D
Viktor Bergman Artist – 3D
Jonas Falkheden Programmer
Martin Persson Programmer
Imagine combining the tactical prowess of MOBA:s and the strategic depth of a RTS:s game, fighting together with your friends side by side; one as a commander and the others as a champions
against a team of equal composition, which side will prevail in the eternal conflict, you decide!
In E.R.A you play as a team in multiplayer versus another team, each team consists of several champions and one commander. The goal is to destroy the enemy commander.
The players who control champions use their skills to dominate the battlefield and capture key location for the commander to build structures on.
The commander controls builds structures that spawn minion waves and support the champions with different abilities (such as healing them for a price).
This game is for PC exclusively, you play using a keyboard and mouse and is developed using Unity.
Daniel Svensson, Producer | Game Creator | Game Designer
Inge Olaisen, Lead Programmer
Henrik Andersson, Programmer
Rasmus Björling, Programmer
Henrik Rosenborg, Lead Artist | 2D Artist | 3D Artist | Animator
Amanda Rathje, 2D Artist | 3D Artist | Animator
Christian Roupé, 2D Artist | 3D Artist | Animator | Technical Artist
Legendarium is a hardcore, arena-style hack and slash game with permadeath. Difficulty increases over time, it’s up to you to make decisions in order to conserve time and achieve better highscore.
Legendarium features responsive combat which makes the player feel every sword slash, hammer pound and spear jab.
By incorporating short pauses in the game mixed with stunning particle effects whenever the player hits an enemy, each hit feels as exciting as the previous one.
The game is developed for PC and was developed in Unity, using C#.
Graphics were produced with Photoshop, and the animations and rigging were developed with Puppet2D.
Per Johansson – Lead Designer/Lead Tech,
Henrik Forsman – Producer,
Andrée Henriksson – Lead Programmer,
Robin Holmgren – Programmer,
Simon Fredell – Lead Artist,
Anita Stenholm – Artist