Elefightor: Going Up!

Elefightor: Going Up! Is a competitive fighting game in which you take control of an elevator going to the top floor of a very tall building. Your rival is controlling another elevator, and will try to stop you at all cost, only one can get the tip and be the best operator! Fight by bumping into each other and using all sort of cartoon-inspired attacks!

Download and play Elefightor on itch.io.

Team:
Roberto Marcos Söderström (Game Design, Level Design & Art)
Alexander Ebbesson (Project Manager & Sound Design)
Samantha Baqués Velásquez (Art, Photography & Social Media Manager)
Gunnlaugur Arnarson (Art, Music & Sound Design)
Emile Sohier (Code & Electronics)
Nicolas Basil Gerard (Code & Electronics)
www.facebook.com/Elefightor/
https://rob-ms.itch.io/elefightor-going-up

Programs used: Unity 5, Monodevelop, Visual Studio, Adobe Photoshop CC2018, Adobe After Effects, Adobe Lightroom, Adobe Illustrator, GlueIt, Audacity, Reaper.

On the hook.

On the hook is an interactive novel that tells the story of a date from two people’s point of views. The game showcases different parts and has many options for failure and some for success. The game is a mature story that delves into darker themes and implies certain dark events that depends on your choices.

"On the hook" on <a href="http://gotlandgameconference.com/2018/">the Gotland Game Conference 2018</a> show floor.
“On the hook” on the Gotland Game Conference 2018 show floor.

"On the hook" on <a href="http://gotlandgameconference.com/2018/">the Gotland Game Conference 2018</a> show floor.
“On the hook” on the Gotland Game Conference 2018 show floor.

Team:
Erin Siikavaara- Does everything and art.
Oskar Svärd, Does anything, but mostly writes.

Punchinello

Punchinello is a PvP arena brawler where the goal is to punch your opponents out of the arena with your extendable arms.

Punchinello on <a href="http://gotlandgameconference.com/2018/">the Gotland Game Conference 2018</a> show floor.
Punchinello on the Gotland Game Conference 2018 show floor.

Team:
Oscar Berggren – Programmer,
Patrik Selleby – Programmer,
Thomas Cairns – Programmer,
Gabriel Ansgariusson – Artist,
Mikael Melrose – Design/Producer
www.facebook.com/PunchinelloTheGame/
Made in Unreal Engine 4, using Adobe Photoshop, 3Ds Max, Motionbuilder, Substance painter, Autodesk mudbox, Audacity, Ableton

First playable prototypes

The first year students did a public play test of their first playable prototypes recently! You can click through and follow our Instagram to keep track of the games in development! (#GGConf18 is where it’s at)