Charlie Claesson – Producer/3D Artist
Joakim Mäklin – Lead Artist/Lead Designer
Joar Hedvall – Lead/Solo Programmer
Simon Säfström – Level Designer
Sebastian Lindblad – 3D Artist
Tobias Carlsson – 2D Artist
A god game where you write commandments for your people and observe how they interpret them. Follow the history of your people from your view in the skies and guide them towards whatever ideal you have in mind for them.
Take the role of a god and write your own commandments for your people.
Consequences of your actions may not always be clear and you have to be aware of the ever-changing environment and your people’s disposition, including their disposition towards you.
Do a lousy job, and your people may even interpret your commandments in their own ways!
There’s no right or wrong, just many paths which to choose from. Paths that lead to another history for your people and more ways of expressing yourself through your people and the world they shape.
Tools: Unity, Blender, Photoshop, SVN
Be The Bear lets you experience life as a Grizzly bear in its natural habitat.
Witness beautiful landscapes in search for your next meal, while experience adrenaline filled fights with wolves, and other bears, in an never ending struggle to survive.
Be the Bear is a first-person bear simulator with its focus on immersion – a free roaming exploration game where you move through the wilderness in search of food fighting off other animals and starvation.
Be the Bear is developed in Unity3D and uses an Xbox 360 controller as input device.
Tom Hedberg – Producer/Lead Designer
Linus Johansson – Lead Programmer
Jesper Leveau – Programmer
Gustaf Nerström – Lead Graphical artist/3D Art
Johan Hjern – Animator
Oskar Lilja – Environmental Artist