Flop the Shark

Flop the Shark is a top-down racing game made in the Unity engine in which you control a shark of your choice with a motion controller attached to a floppy rubber handle. The players steer the sharks left and right to choose an angle, and shake to flop in that direction. The player’s goal is to collect as much food as possible and return to the ocean before their friends to win!

Flop the Shark on <a href="http://gotlandgameconference.com/2018/">the Gotland Game Conference 2018</a> show floor.
Flop the Shark on the Gotland Game Conference 2018 show floor.

Team:
Mateusz Sieradziński – Scrum Master & Artist,
Amanda Cohen – Product owner & Artist,
Kaspar Furst – Artist,
Axel Halen – Designer,
Karl Poll – Programmer
www.facebook.com/FlopTheShark

Reminiscence


Reminiscence is a single player, first person psychological horror game set in a pediatric ward of a hospital. As the player, you journey into a child’s perspective of a serious illness. By collecting pieces of a drawing which symbolizes joyful childhood memories, you are able to resist the sickness within.

Reminiscence on the Gotland Game Conference 2018 show floor.

Team:
Anna Lindholm – Artist, Product Owner
Evelina Paulsson – Artist
Rebecka Näsberg – Artist
Jakub Wolfram – Sound Manager, Producer
Christian Edberg – Programming
Kyle Alley – Programming
www.facebook.com/LockedUpStudio/

The game is developed for the PC using; Unreal Engine, 3D Studio Max, Visual Studio, Substance Painter, Mixcraft 8 Home Studio, Motive, Photoshop and Motionbuilder.

Bolt & Bobby


PC Game for up to two players where you play as a thunderball and a snowball to solve puzzles! The puzzles requires both balls to work together with their unique abilities to solve the puzzles.

Bolt & Bobby on the Gotland Game Conference 2018 show floor.
Bolt & Bobby on the Gotland Game Conference 2018 show floor.

Team:
Fredrik Nilsson – Producer/3D Artist/Designer
Daniel Ahlberg – Product Owner/Programming/Designer
David Bång – Programming/Designer
Christian Bång – Programming/Designer
André Tingvall – 3D Artist/Programming
Harry Nordenfors – 2D/3D Artist
facebook.com/TeamBeee/
Tools: Unreal Engine, 3ds max, Blender, Photoshop, Substance Painter, Substance Designer.

Awards:
Bolt & Bobby won The Jury Spotlight (shared with Symbio) at the Gotland Game Conference 2018.
Bolt & Bobby won <strong><a href="https://game.speldesign.uu.se/game-awards/">The Jury Spotlight</a></strong> (shared with Symbio) at the <a href="http://gotlandgameconference.com/2018/">Gotland Game Conference 2018</a>.

Bolt & Bobby won <strong><a href="https://game.speldesign.uu.se/game-awards/">The Jury Spotlight</a></strong> (shared with Symbio) at the <a href="http://gotlandgameconference.com/2018/">Gotland Game Conference 2018</a>.

Gabble Grimoire

Gabble Grimoire is a 2D single player adventure game, where the player has to use different spells in order to defeat enemies along their path. The player character runs automatically upwards and the game utilizes a touchscreen in order for the player to move their character or cast a spell.

Gabble Grimoire on <a href="http://gotlandgameconference.com/2018/">the Gotland Game Conference 2018</a> show floor.
Gabble Grimoire on the Gotland Game Conference 2018 show floor.

Team:
Teddy Chavez – Designer & Product Owner
Pia Singh – Project Manager & Scrum Master
Josefine Ringstad – Artist
Jesper Backman – Programmer
Therese Carlsund – Artist
Jonathan Berggren – Programmer
David Åström – Designer
www.instagram.com/gabble.grimoire/
The Game was built in Unity and the art assets were created using Photoshop.