Delve into the Silver Christine, an old cruise ship that disappeared beneath the ocean’s surface over a century ago. Discover what hides in the deep blue, but do not disturb it.
The project was made during a short three week production. The core aim of this game is to serve as an experiment for a bachelor’s thesis, investigating how interactivity and forewarning respectively, affects immersion and negative arousal. This will be measured using four focus groups who will be analysed using eyetracking, pupil dilation tracking and heart rate deceleration tracking. The study will take place at Uppsala University in Sweden.
PC game made using the Unreal Engine 4.
- Gabriel Ansgariusson – Artist
- Patrik Selleby – Programmer