Terrene is a fast paced, top-down roguelike shooter set in a futuristic sci-fi environment with a distinct low-poly flat-shaded artstyle and gameplay that guarantees a new experience each playthrough!
The game is developed using the Unity 5.0 engine.
Team:
- Mathias Andersson – Producer, Programmer
- Oskar Lilja – 3d artist
- Kenth Ljung – Programmer
- Johan Wittrock – Designer