Tower Offensive

Tower Offensive is a match 3, tower defense game with a 2D isometric perspective in a medieval inspired setting. Gather resources by matching different materials. Use these resources to build towers to help you defeat the oncoming forces. Tower Offensive combines two popular genres, creating a challenging environment for those that enjoy them both.

Tower Offensive on the Gotland Game Conference 2014 showfloor

Awards: Tower Offensive was awarded Best Presentation, the Ca-Ching award (for most commercially viable) and the Almedalen Library Award, at the Gotland Game Conference 2014.

Tower Offensive was awarded Best Presentation, the Ca-Ching award (for most commercially viable) and the Almedalen Library Award, at the Gotland Game Conference 2014.
Tower Offensive was awarded Best Presentation, the Ca-Ching award (for most commercially viable) and the Almedalen Library Award, at the Gotland Game Conference 2014.
Tower Offensive was awarded Best Presentation, the Ca-Ching award (for most commercially viable) and the Almedalen Library Award, at the Gotland Game Conference 2014.

Team:
Emelie Teinler – Producer/Game Designer
Philip Karlsson – Lead Programmer/Level Designer
Mariam Forsmark – Lead Artist
Alexandra Hytönen – Artist
Teodor Norén – Programmer
Emanuel Palm – Programmer
Roland Koch – Audio Designer

Platform: PC and Tablet. Developed in Unity.
Development blog

Vertigoat


The goat Lennart must save his balloon entangled friend that has taken to the skies. Grab some balloons and start your ascent through enchanting environments. Face the dangerous enemies and blow them away.

Vertigoat on the Gotland Game Conference 2014 show floor
Vertigoat on the Gotland Game Conference 2014 show floor

In Vertigoat the player is controlling a goat that is traversing the world vertically. The controller for the game will be a android device and the game uses the android device’s tilt function to aim the goat’s head and to accelerate the the Goats velocity the player will blow or scream into the android device’s microphone.
Jerry Belich playing Vertigoat on the Gotland Game Conference 2014 show floor
Jerry Belich playing Vertigoat on the Gotland Game Conference 2014 show floor

By using both the tilting and microphone the player will guide the goat through the world and avoid dangers.

Vertigoat was awarded the Tokyo University of Technology MS Dean’s Award in 2014.

Team:
Viktor Myhrberg – Producer, lead programmer
Simon Johansson – Lead tech, lead designer
Jenny Grip – Lead artist
Christoffer Svensson – Artist
Jonna Jarlsson – Artist
Evelina Venngren – Programmer

Vertigoat is created Unity 4.3, art is created in Adobe Photoshop, Paint Tool Sai and Adobe Illustrator.