The department of Game Design at Uppsala University, campus Gotland
Category: Guest Lectures
We use our ever-growing network to lure speakers from the game- & movie industry, academia and independent scene to the island. Unfortunately we’re very poor with keeping this category up to date; including the Gotland Game Conference we average 1 guest lecture every 14th day! Some of these are recorded – check the youtube channel. If you wish to speak with Sweden’s strongest game design students (or their staff), contact Ulf!
Lara Tompa is a freelance photographer and entrepreneur who left a successful career in accounting to follow her passion. Since founding Pixolar Photography in Amsterdam she’s covered chaotic events in extreme conditions and seen more of the world than she’d have thought possible, trading her photography for access, travel and living. Unique experiences and time in the sun, rather than purely monetary gain.
Eva is coming to Campus Gotland for a one day workshop on Event Photography (and a bit of creative entrepreneurship), to help the GAME students self-document their work during the Gotland Game Conference.
She follows this up with a half day – online – of post production and feedback on the documentation after the event.
Documentation and Marketing for Creative Startups, Workshop, Tues. 27th 10:00-16:00, D20
Evaluation & Post Production Workshop, Mon 2nd june, 10:00-12:00, D31 + online
Games are carefully designed, learner-driven systems. Games produce meaning. Games are dynamic systems. Games are immersive. Games are interactive and dynamic, requiring a player’s participation.”
This is taken from the Institute of Play’s report “Quest to Learn” However, this definition is true of many things – other than games. Social work being one of them.
Martine Pedersen is a social worker with thirteen years experience, and a start up “Indspark”, under her belt. She has worked with with many age groups, and dealt with a number of issues, including drug abuse, anti-social behaviour and, family support.
Early on she saw that behaviour couldn’t be looked at in isolation; that many things contributed to a person’s life situation.
The more she talked about how she saw Social Work, and the methods she uses with her clients, the more we heard applied game design, and knew we had to have her.
Her presentation was advanced game design, applied systems design, and great social work and an absolute asset to the course.