GAME alumni Johannes Wadin returns to Campus Gotland on the 10 year anniversary of his graduation, to talk about his latest release – Shelter.
After a hiatus in 2011, the Alumni Days are back in full glory.
At the end of the autumn semester, just before christmas break, we invite former students currently working in the industry and try to learn from them. We’re doing two full days of guest lectures and a discussion panel – hanging or with our people from FatShark, Might & Delight, Happy Finish, PixelTamer, Meow Entertainment, Zeal Game Studio and more.
As always, we will end with a nice Christmas Party to wind down and celebrate the end of our semester. There’s currently 145 people registered for the party – that’s all game developers on the island; our students, staff, all the local game studios and our invited industry guests.
See you out there!
Time and day: 13:00- 14:00 on 25th (Fri) ,Oct
Fujitsu Laboratories has engaged in research and development on media processing technologies for many years. The research fields include image processing, image recognition, graphics,CODEC, audio processing, speech and language processing.
The businesses with their research outcomes have been successful. In this presentation, some of recent activities on media processing are introduced.
CV of Masami Mizutani
He received his B.S. and M.S. in electronics engineering from Tokyo Institute of Technology in 1992 and 1994 respectively. He joined in Fujitsu Laboratories LTD. and has engaged in R&D on
multimedia system, image processing and image recognition. He was a visiting scholar at Columbia University in NYC from 2003 to 2004.
He is now a research manager and conducts R&D on image processing on visual assistance for vehicle drivers.
We met Jan-Jaap when we visited the Netherlands earlier this year. Him and Tim Laning founded Grendel Games at the end of the 90s and have since made a reasonable living from well crafted, expertly designed and validated, serious games.
In December they’ll release their newest title. A consumer-friendly serious game for the Wii with (optional) custom made controllers. How is this a serious game?
The skills required for mastery of this game overlaps entirely with the skills required to perform laparoscopic surgery.
Just to be clear: the game has *nothing* to do with surgery, but surgeons playing this game (with the custom controller) become demonstrably better at performing real world keyhole surgery. Throughout development Grendel Games have been collaborating with hospitals in the Netherlands, to validate the design and effect of the game and hardware. Absotively awesome!
Jan-Jaap has been on Gotland before, serving as a juror at Gotland Game Conference. But it was the first time we got to meet Tim. We’re currently looking in to ways for GAME and Grendel to collaborate further – internships for our students and most likely a few research projects are in the